Katherine Haleigh Voss

Basic Info:

Player: Nemi

Position: Acquisitions Specialist

Demeanor: Calmly confident, blunt, wryly pleasant, intense, competent, maybe even a little punk-ish but very capable of being businesslike as needed.

Nature: Pretty much the same as demeanor. Bit more of a daredevil than she'd admit, though.

Description: Katherine Voss is towering, Amazonian, and redheaded. 6'4", with a strong, fighter's build and something of a ridiculous figure on top of that. Her hair's a vivid red-orange, her skin's fair with a dusting of freckles across the nose and upper cheeks, and she has a certain wry intelligence to her features.

Stats:

Health
  • Physical Health: 7
  • Mental Health: 7
Basic Skills
  • Physical Defense: 4
  • Mental Defense: 4
  • Perception: 4
  • Agility: 4
  • Strength: 4
  • Persuasion: 4
  • Intimidation:
  • Bluff:
Pseudo-Specialty Skills
  • Melee: 4
  • Ranged: 4
  • Survival: 2
  • Sneak: 2
  • Academics: 2
  • Science:
  • Engineering:
  • Medical: 2
Specialty Skills:

To be revised.

Possessions:

Field Gear:

  • Remington 870: Voss' personal favourite weapon is this modular pump-action combat shotgun. While only on the market a short time, this heavily-modified blued-steel 12-gauge standby has become a trusty sidekick for the last few years. It's robust enough to serve as a bludgeon, reliable enough for use in all kinds of adverse conditions, and versatile enough to take down most any prey, lethally or otherwise, supernatural or mundane.
  • Ruger Blackhawk .44: A newer weapon and a recent addition to Voss' arsenal, this heavy and attractive revolver packs a lot of punch for its size, and has a similar manual loading mechanism (though she could use speedloaders) to that sort that Voss is so fond of. Another major reason she uses this weapon: Easy access to the ammunition cylinder lets her slot in specialty ammunition as necessary, whether it be a silver-tipped round for a skinwalker or a crystal round filled with flammable material for a nice fiery hello.
  • Type 37 Webbing: She needs a lot of carrying space, both for ammunition and for the assorted field gear she lugs around, whether it be medical supplies, flashlights, and flares or more unusual things like silver cages for captive fae. This contemporary webbing setup includes all the storage she might need in a convenient, weight-balanced form.
  • Doron Plate Vest: Making use of Dow Chemical's fascinating development of a shrapnel, bullet, and claw-resistant compressed fiberglass laminate plating, Voss had a protective vest of that sort made to fit her, protect her, and not crimp her style. No real mechanical effect but for an explanation for why a PC can soak bullets, claws, and other things that really should kill you instantly.
  • Rope
  • Folding Entrenching and Survival Tool
  • Gas Mask and Filters
  • Fairbairn-Sykes Fighting Knife
  • Flashlight
  • Medical supplies (bandages, alcohol, dressings, etc)
  • Assorted oddments (small steel mirror, survival tool, hammer and pitons, so on)
  • Whatever else she picks up for the specific job.

Most of the above are held in a gigantic olive-drab duffel bag when not in use. Said bag is frequently brought on runs so that Voss can equip-up in the field.

  • Wooden Bracelet (Turns into wooden shield. Used as defense against one attack, adding +2 PDEF. Three times a day. +4 PDEF when creating all around shield that destroy bracelet.)

++++Personal Belongings:
Voss doesn't actually have a lot of possessions beyond her gear.

  • Ziggles: Ziggles is a tiny plush cat. Or, more properly, a tiny toy cat made from sewn tan suede and filled with lead shot. Her mother made Ziggles for her when she was a child, and it's something that she's always kept with her. Also makes for an adorable and effective blackjack.
  • Juggler's Outfit and Red Ball
  • Deep red-tinted swim goggles
  • Plush tiger-lion-ape-turtle-octopus creature
  • Oversized comfy quantum hoodie with the text OR VICE VERSA

Personal History:

Katherine Haleigh Voss's history is not well-recorded and has likely been deliberately scrubbed to prevent others from using family members as leverage. What is confirmed is that Voss is of English and possibly Scottish ancestry, giving her that characteristic skin tone and height of hers. Voss has had an odd relationship with Marshall, Carter and Dark- while an independent operative and businessperson, Voss has alternately been working for or in competition with the expansive secret company. Having developed considerable skills, Voss turned toward materiel acquisitions. Payers would be happy to dump enormous sums of money on Voss for various contracts: who knew that wendigo gallbladders were so valuable? The thriving black market on anomalous creatures and their parts needed fuel, and Voss was perfectly suited for the job.

As a professional monster hunter, Voss has developed a net of contacts, fences, and other shady individuals the world over. Moreover, she's developed a reputation for skill and success, and her flamboyant personal style only adds to her underground visibility. As an apparent friend or associate of Adebowale Okonjo, she has opted to become an 'freelance consultant' doing work with the nascent Foundation. Being an expert in her field makes her well-suited to handling the assorted anomalous creatures encountered by Psi-7 on a regular basis, and she's not bad at dealing with people either. Where monsters may be powerful, she finds that humans are often all the more dangerous, and so her easygoing mien is a careful veil over the coiled springs ready at any moment to release.

Miscellaneous:

Voss has a significant weakness to chocolate and red wine. Aside from that, her vices are pretty minimal beyond enjoying the power trip and adrenaline rush that comes from taking out a creature that is unarguably far more powerful and fearsome than she is. She also seriously loves cats.

Personnel Notes:

  • Baker, M.: Pleasant company. Unreliable. Ill-suited for field. As expected, retired from Foundation service. Will be missed.
  • Clymer, R.: Useful when directed. Personal motives often conflict with mission. Difficult personality.
  • Elkin, A.: Loyal to a fault, effective fighter, needs explicit directions. Personal bias may endanger operations. Self-centered sociopath. Alcoholic.
  • Wilson, E.: Potentially useful. Needs direction.
  • Miss Raverat: Lovely person. Only one I trust my medical needs with. Very talented. I worry that others may take advantage of her.
  • Cassidy, W.: Takes orders well. Good fighter. Otherwise little initiative.
  • Wexley, J.: Lycanthrope. Unique skillset. Useful.
  • Hilbert, A.: ???? ?????? ? ??
  • Striker, L.: Potentially useful. Needs further evaluation.
  • RĂ©, I.: Useful skills. Psychological instability leaves her unreliable. Displayed unusual abilities in the field: possible anomaly, or host thereof?
  • Sterling, M.: Adequate. Evinced lack of concern for collateral. Useful if dangerous.
  • Spiers, G.: Needs evaluation. Emotional ties to Beake, K.
  • Beake, K.: Needs evaluation. Emotional ties to Spiers, G.
  • Avaldi, C.: Needs evaluation. Cool head under pressure.
  • Groft, M.: Needs evaluation. Social presentation potentially problematic. Responds well to orders during emergencies.
  • Fakhoury, A.: Uncertain. Needs further evaluation.
  • Frost, J.: Enthusiastic but stupid. Potentially useful if directed properly.
  • Carter, M.: Useful, evinced by prior knowledge. Dangerous. Physiological oddity may be a liability.
  • Pardeux, S.: Clever, good diplomat. Interesting.
  • Sapkowski, O.: Skilled. Good chemistry. Family ties and psychological instability make her unreliable.
  • Moranis: Idiot-savant. Well-meaning. Every invention is anomalous and bizarre. Potentially useful.
  • Boss-man.: Here for completion's sake. Knows my secrets, I know his, we opted to work together because killing each other would be far too much effort.
  • Whitman, S.: Unique skillset. Emotional reactions and advancing age may render him unreliable in the field. Oddly and notably unlucky.
  • Sturbanks, L.: Sociopath.
  • Thompson, G.: Possibly actually a bear?

Languages:

English, German, Russian, French, Arabic, Italian, Finnish, Polish, Croat. In descending order of familiarity. Having a family member involved with MC&D apparently leads to a good education.

XP:

14/46 remaining
-16 +2 Academics
-16 +2 Persuasion

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