Kaarina Mäkinen

Player: War_

Position: Field Combatant

Demeanor: Blunt; jaded; dry-wit humor. People she’s fond of tend to be on the receiving end of her ‘tough love’ attitude more often than not. Notably stubborn and prone to a ‘take no shit’ attitude.

Nature: More than likely hardened by what she claims is ‘years of Foundation service’ despite the suspicious lack of records. Despite her notoriously bold attitude she is also the type to tread lightly in a sense, opting to let her cautious and wary mindset dictate her actions before any sense of duty would.

Description: Standing at 6ft, her impressive height is but one component of her intimidating appearance: lean-built with underlying muscle, hawk-like facial features, and a way of holding herself that tends to take up space, Kaari is - suffice to say by word of her peers - built for combat. Pale blue eyes aid in giving her a perpetually stern look, and even her hair is a bit of a spectacle in and of itself; waist-length when down, her dusty-brown hair is often kept in a braid, carefully tied as to not become a nuisance while on active duty - something along the lines of a triple braid.


  • Physical Health: 14
  • Mental Health: 14
  • Strength: 2
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 1
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 2
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 0
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 0
    • Perception
    • Insight
    • Logic
  • Education: 0
    • Science
    • Engineering
    • History
    • Survival
    • Medicine
  • Back To The Wall, Hit The Ground Running: 3. When outnumbered in battle, Kaari will kick back with everything she's got to knock her odds back into favour; there isn’t much of a ‘flight’ instinct, only fight. +1 to [STR:MEL] when in combat isolated from the rest of her team. This can stack up to +3, with each tier being for every additional combatant she is fighting against by herself.
  • Athletic Abnormality: Kaari’s very much used to getting places in unorthodox ways, usually by climbing. And if there’s a will, there’s sure as hell a way. +3 to [SPD:ACRO] when trying to enter a location by more discreet means, such as a window, vent or hatch.
  • Shotgun Wedding-Crasher: 2. Kaari’s shotgun is her baby. A very, very powerful baby. Specialised shells beyond the usual buckshot add to Kaari’s combat lethality with some impressive (and quite frankly terrifying) flair.
    • Barricade: Cartridge with a solid steel projectile; when fired this round has a range of around 100m, with enough power to destroy the engine block of a car. A 1d10 is rolled for the use of this ammunition, as opposed to a 1d6 for Normal weaponry. Only one of these shells is allocated per run.
    • Zvezda: A flash-bang round, and any living thing’s worst nightmare in an enclosed space. When fired, this round is designed to wholly disorientate its targets, allowing someone like Kaari (or the rest of the team) to get the jump on whoever they’re up against. When successfully fired, round disorientates any and all enemies within close proximity for two turns. DC of 4 required to pass; in the event of a misfire, and if applicable according to GM fiat, player(s) must skip a turn. Only one of these shells is allocated per run.


  • Tactical Military Jacket (supposedly sun-bleached to the point of being a pale khaki colour) (style img)
  • KS-23 Shotgun (6.27 gauge) with one of the following (not including standard buckshot rounds):
    • “Barricade” cartridge, solid steel, capable of destroying a car’s engine block at a range of up to 100m
    • “Zvezda” flash-bang round
  • SIG Sauer P220
  • Combat knives (2), Gerber Mark II
  • Flashlight
  • 75-foot 550 paracord bundle
  • Water canteen


  • (What appears to be) a modified gas mask - it boasts no other unique features, and was in her possession when taken in by the Foundation
  • Timekeeper's Pocketwatch - a brass piece inlaid with white gold, this watch always somehow manages to be at the correct time, despite there being no mechanism to adjust it…or a source of internal power. Otherwise inert

Personal History:

May depend on which version you ask.

This version of Kaari, however, was born in the 1940s1 to a defected German scientist and a Finnish woman in the region of Kainuu, Finland. However, with the war at the time gripping most of Europe in its claws, the small family were eventually forced to seek refuge in Switzerland.

It is here where Kaari would spend her years, unaware of the scale of the threat that had driven her family there, or what had driven her father into hiding even in this neutral territory.
All she understood was that he was a man of science, and in his eyes, she would become a woman of science.

As a child she didn't understand this notion much, though as she grew older she began to see his motives as selfish, and maybe even suspicious; with little regard to her lack of interest in science, he eventually saw that she work with him in an organisation known as ████.

Kaari doesn't exactly like to talk of her experiences with this organisation, and was in fact thankful for the eventual raid in 1967 that exposed and shut down their operations.
What were those operations? Time travel, supposedly. As for the raiding party? None other than the Foundation themselves.

Kaari was taken in, interrogated for what she knew, and almost amnesticised and tossed back out into the world again. Almost.
Given her involvement with ████'s projects, she was offered a second chance instead. And she took it.
Although, it was a bit of an unfortunate choice on her part, in the end — the tech recovered from ████, the tech that was the very focus of the project she was assigned to, ultimately lead to her demise. Her body was found in the testing lab, torn apart on a cellular level and shoddily reassembled against the very desk she'd been working at barely five minutes prior to the accident.

Dead without a doubt.

So, needless to say, people were extremely baffled when she showed up in Manhattan some 16 years later.

She initially caught the attention of the local authority; no verifiable ID and a downright unexplainable knowledge of things, as well as her odd gear, quickly caught the attention of the Foundation as well. And many amnestics were had that day.

Foundation operatives were able to verify Kaari's identification despite a clear mismatch with the 'date of issue' on the card (2009), and with great bemusement on their part declared this strange woman to be the Kaarina Mäkinen who was killed in a lab accident 16 years prior, albeit a few differences.
Except that she couldn't be, because people don't come back from the dead. Or, at least people thought.

This Kaari also claimed to be a member of MTF Phi-12 "Chronomancers" — a taskforce that doesn't exist — stationed at Site-57 — which also doesn't exist. This, combined with the ID dating issue, led Foundation operatives to believe her existence boiled down to some chronomantic anomaly that simply spat her out at the wrong place, at the wrong time.

Unsure of what to do with her, but also not wanting to waste the potential talent of an agent supposedly from the future itself, Kaari was relieved of possessions which were of clear contradiction to the current timeline and sent to a site that needed the numbers most — Site-15.


PROVISIONAL ID: #93717-53-3-t

— Agent Mäkinen’s ID

  • Finnish
  • German
  • English


  • Improved Weaponry: SIG Sauer P220 - rolls 2d2


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Missions | Equip Points: 0

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