Corbin Attwood

Player: Breck/debuggerbreck

Position: Fortifications Engineer

Demeanor: Corbin generally sticks to the point when talking, and he tries to say what needs to say in as little time as possible. Corbin, when working on something, will distance himself from distractions to the point of ignoring other people around him. You can still get his attention, but he will lose his concentration on whatever he was doing before.

Nature: Corbin concentrates as much as he does on individual things, as he believes objectives and life in general should be taken one step at a time. The one thing he fears the most is failure, not because of his pride but because other people rely on his skills to stay safe. He tends to analyze nearly anything of importance, and ask questions. The more he knows about the current situation, the lower his chance of messing up.

Description: Corbin is 5'10, about average height. He has curly brown hair, and is lucky enough to have dark green eyes. Corbin frequently accumulates a stubble, to shave it away the next day. This causes his appearance to slightly fluctuate in every photo taken of him. Corbin's usual casual outfit is a white short-sleeved button up shirt, and faded blue jeans.


Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

  • Physical Health: 10
  • Mental Health: 10
  • Strength: 2
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 2
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 1
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 0
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 3
    • Perception
    • Insight
    • Logic
  • Education: 4
    • Science
    • Engineering
    • History
    • Survival
    • Medicine

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

Defendant: (Rank 3) Corbin knows how to make use of what he has. When fortifying or building simple structures out of scrap materials or anything he can find in the area, Engineering tests count his stat bonus as +3 higher.
Violinist: (Rank 1) Corbin exels at playing stinged instruments, his performances soothing even the most stressed people. If somebody listens to him performing, they will regain 1 MHP, which does not overheal. This skill can only be used once a day.
Suppressing Fire: (Rank 4) As long as you keep shooting, you're bound to hit something. When firing a heavy weapon from behind cover, Corbin can reroll one Ranged (Heavy) test. This ability resets every 3 rounds.


Ballistic Vest, with pockets to hold small items and tools.
Black sweater.
Sig Sauer p220 pistol, with ammunition.
Colt LMG, with ammo. He only carries it to actual combat situations.
A tool case, about the size of a small satchel, containing necessary tools for engineering work.
A nearly empty notebook. He keeps most of his notes in his memory.


A violin built in 1955, with all the necessary materials to play and maintain it.
A notebook belonging to his father, filled with sheet music, and various scribbles and songs.
Hygiene supplies.
A photobook of his family and friends.
Multiple sets of clothing, for every occasion.
Cassette player and Cassettes.

Personal History:

The big points of what your character's life has been like from birth to the time the game starts.


Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.


Nanopatches: Reverse-engineered from some nenotech lifted off Promethean Industries back in the ‘70s. These 2” square patches can corrode through most non-anomalous woods, plastics, and metals given enough time, self-destructing and rendering themselves inert after eating through a surface. Safeguards prevent them from going hog-wild on living organic matter, though you might be able to leave a nasty acid burn with one in a pinch. 3/run


Connections your character has made that they can call on.


Additional training your character has acquired.

Missions | Equip Points: 0

Run Name Points Given/Loot Gained Date
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