Dr. Joseph Alden

Player: multizig

Position: Field Researcher, Infohazards/Memetics

Demeanor: Focused and professional, if not slightly scatterbrained and antisocial. Joseph can almost always be found working, or out in the field with an MTF. His focus on his work may lead him into cocooning himself off from the world, but at least the shell is brittle.

Nature: Joseph has been searching his entire life for the “place” he holds in the world, and he now believes he's found it in the Foundation. He will grab any chance he can to see the world beneath the veil, after seeing so much above it. His professional exterior often breaks away when something truly astounding happens, but his focus is a constant. A adventurer with a bit of workaholic thrown in.

Description: Joseph is rather tall, standing 6"2'. Rather skinny. Looks to be in his early thirties, clean-shaven, with combed black hair and black eyes. Gravitates towards a simple suit and tie, or location-appropriate clothing.


Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

  • Physical Health: 11
  • Mental Health: 14
  • Strength: 0
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 1
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 2
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 0
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 2
    • Perception
    • Insight
    • Logic
  • Education: 2
    • Science
    • Engineering
    • History
    • Survival
    • Medicine

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Don’t Think It, Don’t Say It: 2. Joseph knows enough about (and has experienced enough) infohazardous anomalies to teach others about them, even on the spot. Joseph, at any given time, can grant 1 character of his choosing +2 against informational (memetic hazards, cognitohazards, infohazards) effects while they are still rolling against it. Additionally, the targeted character cannot spread this effect to others.
  • Serious Headache: 2. Joseph’s time spent around infohazards has left a bad impression in his head, allowing him to sense alien information from quite a while away. +2 to perception rolls against objects or enemies with an informational effect or anomaly.
  • Another Eldritch Creep: 2. Joseph isn't just here to analyze things in a lab; he will uphold the Foundation's mission, and that includes neutralizing the most dangerous anomalies, even if he's not the paragon of combat potential. Plus, it's not his first time shooting at something creepy. +1 bonus to the first attack roll he makes against an enemy each run, increased to +2 against enemies of a religious or historical nature.
  • How About No: 2. Joseph's had to closely observe a group of raving lunatics more than once, and what better way do so than to stay as hidden from them as possible? Exploiting behavioral tics he observes, Joseph gains +2 to stealth rolls against enemies mentally impaired by anomalous effects.


  • Browning M1911A1, 3 magazines
  • Radio
  • Notepad and pen
  • Earplugs
  • Box of low-grade amnestics
  • VERITAS, handheld unit


  • A small pendant, kept in lockbox
  • Collection of various literature
  • A small book, seemingly gibberish. Kept on desk.
  • A globe, with various locations marked in red pen
  • A broken watch

Personal History:

Born on January 3, 1953, in Maryland, his family soon moved to upstate New York. Graduating from high school without any major hiccups, he soon left the States to pursue a degree in the social sciences, particularly history.

After receiving said degree, Joseph soon lost direction after the unfortunate death of his parents, and wandered the world aimlessly, visiting various locations around the globe. During some of these many visits, he would occasionally get involved in more… inexplicable incidents. His growing interest in the truly impossible would only grow over time, and he increasingly distracted himself from his deteriorating economic status by throwing himself into learning more about this frontier.

Eventually, he returned to the States, he was eventually recruited by the Foundation due to his independent work in infohazardous phenomena, which was revealed during a Foundation operation investigating a cult cell in Georgia. He eagerly accepted a chance to be closer to the anomalous world, and was soon transferred to the budding Memetics and Infohazards Division.


  • Fluent in English and Chinese, partially fluent in French
  • Rose quite far up in an obscure cult, rather embarassingly
  • Occasionally takes low-grade amnestics, in case of delayed meme infection
  • Enjoys shooting to a moderate degree
  • Interested in thaumaturgy


Stuff you get from playing. You more than likely will not start with any.

  • None.


  • None.


Additional training your character has acquired.

  • None.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License