John Doe

Player: TheEveryman

Position: Operative

Demeanor: Not very interesting. Pretty average to be honest.

Nature: Not very interesting. Pretty average to be honest.

Description: Not very interesting. Pretty average to be honest.


Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

  • Physical Health: 15
  • Mental Health: 12
  • Strength: 2
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 2
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 2
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 2
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 2
    • Perception
    • Insight
    • Logic
  • Education: 2
    • Science
    • Engineering
    • History
    • Survival
    • Medicine
  • Shooting Training: 2. +2 Ranged.
  • CQC Training: 2. +2 Melee.
  • Medical Training: 2. +2 Medicine.
  • Situational Awareness Training: 2. +2 Perception


  • Rifle
  • Pistol
  • Knife
  • Med-Kit
  • Ballistic armor


  • Bed
  • Desk
  • Chair
  • Toilet
  • Shower
  • Sink

Personal History:

John Doe was born to a mother and a father. He enrolled in military school and accidentally stumbled into a broom closet that anomalously altered his physical and mental traits so that they matched the average baseline within a 1 kilometer radius. The perfectly average soldier was inducted into the Foundation.


Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.


Stuff you get from playing. To start off with, pick ONE piece of loot that matches your character's MTF from the very end of the unlockable equipment page.


Connections your character has made that they can call on.


Additional training your character has acquired.

Missions | Equip Points: 0

Run Name Points Given/Loot Gained Date
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