Jean Maitre

Basic Info:

Player: TesKin

Position: Doctor
Demeanor: Jean, for all purposes, is quite pleasant. Quiet and soft spoken.

Nature: Pleasant, well mannered, happy.
Description: Jean is thin and pale, standing at an average five foot eight inches. His face is very angular, and Jean almost always has dark circles under his sunken brown eyes. He normally keeps his black hair well combed and oiled, And often carries himself with confidence.


You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.

  • Physical Health: 7
  • Mental Health: 7
  • Physical Defense: 4
  • Mental Defense: 5
  • Perception: 5
  • Agility: 6
  • Strength: 2
  • Melee: 3
  • Survival: 4
  • Sneak: 4
  • Medical: 3

Do No Harm: 3. Jean is a doctor, sworn to heal those who need it. He also has become very good at handling situations without drawing blood. Bonus to melee when using non-lethal methods of take down. SUB: Jean, as it seems, is quite handy with a hypodermic needle both in his Clinic and outside it. Rolling Do No Harm when using a sedative to attempt to knock out a target requires an unmodified Med roll to attempt to find out the proper dosage to administer.

Doctor of the Revolution: 3. Jean is a very good doctor, who has seen his fair share of battle related injuries while operating his clinic. Bonus to Medical when treating combat related wounds, i.e. gunshots, stab wounds, burns, and concussions.

The Shadows Linger: 3. Jean is very good at staying undetected. Bonus to Sneak in confined spaces, shadowy areas, and when moving behind hostiles.

Big Book of Herbal Knowledge: 3. Trying to practice medicine in a war zone with limited supplies is difficult, and knocking out big, angry Nazis is even more so. Jean spent many months learning what herbs are good for healing, and what herbs are good for knocking someone out. Bonus to Survival when searching for medicinal herbs in a city or densely populated area. SUB: Jean can roll Academics to attempt to identify herbs if the location the herb was discovered is known,.


Medical bag containing:

  • 2 (two) times seditive
  • 4 (four) hypodermic syrettes of morphine
  • Gauze
  • Sutures
  • Tweezers
  • Sterile stitching kit
  • Sterile gloves
  • 1 (one) White armband with red cross
  • Wool Overcoat
  • Leather gloves
  • Black Thorn Shilleglah

List any equipment your character has purchased off of the Unlockable Equipment list or made through Crafting. You probably don't have any.


  • Framed photo of family
  • Various books on medicine
  • Lab Coat

Personal History:

Jean was born in Paris, France in 1920, but spent most of his young life moving about France with his parents, who were carnies. When the Nazi invasion of France forced him to flee, leading to Jean learning how to stay hidden in the city of France, and eventually leading Jean to falling in with the underground revolution to take back the country he loved. With the many different types of people all working towards the same goal, Jean learned many skills, but he focused on medicine, learning from the many different doctors, nurses, and back alley stitcher upers, eventually becoming quite good at helping keep people in tip top shape. Of course, doing revolution things always will involve some combat, weather it's dealing with unruly people coming through his clinic, or conking Nazi's on the head who wandered too close, but Jean has not taken a life on purpose. His 'skill' evolved into using sedatives, and various other things he could obtain, to handle threats around the area of his clinic. Once the Third Reich fell, Jean sought after an official doctorate and did just that, spending the next eight years in medical school. In late August of 1952, Jean opened another, official medical clinic, and worked there until the Foundation picked him up in September of 1956 after learning of his skills in medicine.


  • English
  • French
  • Itialian
  • Some German


XP: 0

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