Position: Treasure Hunter
Demeanor: Care-free, quirky, slightly crazy, serious when necessary
Nature: Adventurous, curious about the universe, socially inept
Description: A tall, malnourished looking man in his mid-30's. He has a square jaw, hooked nose, rather normal ears, and heterochromic eyes(one blue, one green). His hair is a dark brown mess of the medium-long persuasion. He typically wears well-worn leather cowboy boots under faded denim jeans, along with off-white business shirts and a brown tweed full-length overcoat. His face is almost always well-shaven and adorned with black plastic-framed glasses.
You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.
- Physical Health: 7
- Mental Health: 7
- Physical Defense: 3
- Mental Defense: 3
- Perception: 6
- Agility: 5
- Strength: 4
- Bluff: 2
- Melee: 1
- Ranged: 3
- Survival: 4
- Sneak: 4
- Science: 1
You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.
- Deduction: 5. Jay can draw extremely accurate conclusions about any environment, person, or circumstance based on minimal evidence. (Perception)
- Parkour: 4. Jay can get from point A to point B in a quick and effective way despite almost any obstacles or barriers. (Agility)
- Weaponization: 3. Jay can make most organic materials into an effective weapon. (Survival)
List everything your character carries on their person here. Be reasonable.
- Colt 1911 handgun
- Survival knife
- Chewing tobacco
- Clearly unnecessary wooden cane
- Coil of rope
And everything that they keep in their room at Site 19. Anything that's not listed here or in the section above will be difficult for the character to retrieve.
- Iron crowbar
- Old bronze shield
Jay Roslen was born into a relatively poor life in Chicago, Illinois in 1919. Jay's deaf father had died shortly before Jay's birth due to his lack of ability to hear approaching trains. However, Jay grew up in a very close relationship with his mother. She would often look into the night sky with him as they conversed about what could be "out there." This led Jay to be curious and adventurous in nature. He had planned to become a treasure hunter and explore the world, but his plans changed when his mother was brutally murdered in 1930. The police could not track down her murderer. Jay, feeling entitled to vengeance, sought out training in the investigative field.
At the age of 12, Jay had found a mentor: a police detective who had been forced into retirement due to a traumatic leg injury. Up until Jay was 20 years old, the retired detective taught Jay as much as he could. At this point, Jay's mentor passed away and left his cane to Jay as a reminder of his teachings. Using his newly developed deductive abilities, Jay became a private detective, apprehending criminals to pay the rent.
Finally, when Jay was 28 years old, his abilities led him to what he had yearned for since he 17 years: revenge. Jay successfully hunted down and killed the man who had murdered his mother. Jay then used his abilities as a detective to make sure that nobody ever found out that he had exacted his revenge. Otherwise, this would have been considered murder.
After this dark period in his life, Jay decided to move on and try to repress as much negativity from his past as possible. He did this by following his original dream of being a treasure hunter. At the age of 31, Jay discovered his first ancient artifact: a bronze shield. Although he kept the shield, he had attracted the attention of many black market artifact buyers. He continued exploring the world and uncovering hidden relics, which he sold illegally to pay his bills, up until the age of 36. This was when the SCP Foundation decided that Jay Roslen's skills would be invaluable in the search and containment of SCP's and recruited him.
He twitches slightly at the mention of murder.
His typically goofy demeanor can disappear to reveal an angry, brooding ex-detective. in an instant.
He has an addiction to nicotine.
He is known for the contrast between his happy-go-lucky persona and his dangerous approach to his work.
Many would argue that he is clinically insane.
He tends to sit in awkward positions, claiming that they help the circulation to his brain.
How much XP your character currently has.