Janelle Finlin (Reworked)

Basic Info:

Player: Klurg

Position: Perceptive Engineer.

Demeanor: Quiet and reserved. Janelle rarely initiates conversation and her answers tend to be quite laconic and brusque. If you talk to her about engineering, however, her personality does a complete 180 and she becomes harder to shut up.

Nature: Janelle is not someone interested in socialization. She would rather be working on her next experiment, or figuring out how to improve her inventions or improve other people's inventions. One of the few things that will get her to talk are engineering or science topics. Oddly enough, she has a thing for setting traps for funs and giggles.

Description: Janelle Finlin is a 5'7, short haired and average looking. She tends to wear dark clothing when she's not at lab and prefers shorts and pants over dresses and skirts.


  • Physical Health: 7
  • Mental Health: 7
  • Physical Defense: 3
  • Mental Defense: 5
  • Perception: 6
  • Agility: 4
  • Strength: 3
  • Ranged: 4
  • Sneak: 4
  • Academics: 1
  • Science: 1
  • Engineering: 6
  • Medical: 4
  • Finally a medic 3. Janelle has decided to do what she was scared to do years ago, and work to heal people. She seems to be skilled in healing more severe injuries. +3 to medical rolls on patients with 4 or less phealth
  • Let me show you how it's done: 4. Janelle really likes working on her own stuff and improving other people's stuff. She gains a +4 bonus to engineering when she's making her own inventions and building traps. (XP and material cost on inventions, and the strength and resource cost of Janelle's traps are up to GM discretion)
  • More holes than swiss cheese: 5. Janelle's a perceptive person, so she can pick apart arguments and falsities quite easily. +3 to perception when deducing someone's motivations (see if someone's lying, what they're planning, finding logical fallacies in their arguments, etc.) and +2 to perception for seeing through sight based illusions.


List everything your character carries on their person here. Be reasonable.

  • Wrench
  • Personal Pistol
  • Foundation Issued Battle Rifle
  • Lighter
  • Insulated Gloves from engineering
  • Canteen full of magic water from soulrun
  • Small Glass bottle full of clear water (same as canteen water)
  • A fresh branch
  • Medkit
  • Backpack to store some of her stuff
  • Basic Electrical Engineering: +2 to engineering checks involving electrical systems.
  • Emergency Air: 10 minutes of breathable air, could stretch to 30 with minimal activity
  • Advanced Field Manual: +2 to basic Medical checks. If already proficient in medicine, provides for more advanced in-field treatment such as closing up wounds, healing infections and curing severe sickness. (More complex operations, such as surgery, are not affected by this)


List everything your character keeps in their room at Site-77. Anything that's not listed here or in the sections above will be difficult for the character to retrieve.

  • Tool Kit
  • Casual Clothes
  • Clothes for more messy engineering
  • Trap building materials
  • 2x4 wooden plank with a picture of an irregular sided star on it. Seems to be a logo and/or a pulsar map
  • Scroll showing: 23:57:35 <Roosevelt> It's in ancient greek, and appears to be some kind of epic regarding a champion demi-god from Greece rising up against an Egyptian demi-god. It's a very interesting story that reveals information about the two cultures no one knew about
  • Weird business card gotten after a blackout. Looks like this: http://i.imgur.com/0ycIldH.jpg
  • Trophy with a button on it, gotten from winning an anomalous dance off

Personal History:

Janelle Finlin was born in Sweden, on June 13th, 1930. The war never really affected her, as she was Sweden remained neutral during the Great War, and defended their neutrality very fiercely. From a young age, Janelle had a penchant for creating traps, mostly to 'neutralize threats', as she put it. She was also quite perceptive, capable of pointing out flaws in arguments and predicting people what people will do quite easily. This sometimes annoyed those who talked her on a day-to-day basis, be it because she won't fall for their lies, or how she predicts their actions so well. She was a social pariah in school, most of the regular kids giving her a wide berth. She occasionally made some friends, but they didn't stay long, moving to other places pretty soon. Janelle did occasionally deal with bullies, but she dealt with them quickly, and made sure that they wouldn't want to come back any time soon. As she got to high school, she started to experiment more beyond traps, making her own inventions, small useless things at first, mostly pressure/wire activated things. If she got a choice on which class she could get, she would always pick engineering classes. When she reached her senior year, the inventions were more complicated and electronically based, such as a radio that played a screamer at max volume in the middle of a song. When she reached college, she started building bigger and more useful things, such as a door that shocks people that attempt to pick the lock without the right key or not knowing the right turning combination to disable the lock and the shock system. She eventually graduated and with a master's degree and opened her own Mechanics shop for repairing and building: Janelle Engineering. She was hired by the foundation while they were recruiting engineers, and after seeing her educational records and successful career, decided that she was a good choice. She left her shop in the care of the employee that she trusted and considered him wise enough to run a business, and left for the foundation.


  • English
  • Swedish


Voted class prankster in college. Keeps her inventions on display at home.
Can also be called Jani, due to a mishap involving an antimemetic child's fantasy.
She used to have an anomaly from some weird magic coin

XP: 4

Name of Source/Purchase XP Change Date
Sparkle And Shine ✨ Sequin And Glitter ✨ Hopes and Dreams +2 5/20/17
Matinee +4 5/24/17
Sick, sick, sick +2 5/29/17
+1 ranged -7 5/29/17
Emeryville +4 6/6/17
The father, the son, and the Holy Ghost +2 6/17/17
Taste of the Limelight +3 6/19/17
Mdef +1 -10 6/19/17
Echoes of a madman +4 6/24/17
Mamoru Mansion +8 6/28/17
Where it all began +2 7/2/17
A witch of the wilds: part 1 +4 7/4/17
Ranged 1-2 -7 7/6/17
The factory's name, first and last +5 7/9/17
Basic Electrical Engineering purchase -8 7/9/17
The Psi-7 Crown Affair +5 7/15/17
+1 Ranged -8 7/18/27
Emergency Air -5 7/18/17
Read, read, deed, dead +2 7/20/17
Progress is a chain tugging around the throat +6 7/28/17
Whispered Introductions +3 7/31/17
Your own little slice of hell +3 8/2/17
Academics 5-6 -10 8/2/17
Cheap Thrills +2 8/3/17
Maybe in Monte Carlo +2 8/8/17
Reworked Janelle
Mirror, mirrors in the hall +3 8/15/17
The Prickly Adventures of Cactusman +3 8/17/17
Advanced Field Manual -12 8/17/17
Nothing Moves Out Here +2 9/1/17
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