Jacqueline Babineaux

Player: Cocoa

Position: Cyborg Robotics Consultant

Demeanor: Bit of a sharp wit, fairly professional, friendly enough.

Nature: Nice, but not dumb or naive. Is partially driven by an ill-defined goal of improving both herself and society. Enjoys tinkering with new things and ideas.

Description: Tall woman with European features and a French accent. Chin-length blonde hair. Quite athletic. Right arm is clearly cybernetic when damaged, though it is normally covered with a false skin.

Stats:

Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

Health
  • Physical Health: 14
  • Mental Health: 11
  • Strength: 1
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 1
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 0
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 1
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 1
    • Perception
    • Insight
    • Logic
  • Education: 2
    • Science
    • Engineering
    • History
    • Survival
    • Medicine
Specialties
  • Fully Integrated Bionic Enhancement Device (F.I.B.E.D.): 2. Jacqueline's right arm and some of her torso is actually a prosthetic replacement, originally created by Anderson Robotics and later modified with technology from Novavida and Promethean Industries. By this point, it is powerful enough to give Jacqueline a slight advantage in some situations, but at the cost of draining energy and nutrients from her body.
    • The arm is very durable and, while it gives synaptic feedback, doesn't feel pain the way a real arm would. If the synthetic skin covering is damaged, it regenerates over time.
    • The following skills drain some power from Jacqueline's more biological components to power her arm. The first use is free, but each successive use drains one more point of PHP than the last one.
      • Overdrive: +2 bonus to an Athletics check.
      • Enhanced Mass Punch: +2 bonus to a Melee attack. If the attack hits by being 2 or more higher than the defending roll, it deals 1d6 damage. If it hits by being 4 or more higher than the defending roll, it deals 1d10 damage.
      • Iron Defense: +2 to a Resilience roll. Does not work against poisons, or normal or heavy ranged weapons.
  • The Fourth Law: 2. Jacqueline is familiar with the basics of artificial thought processes, and can exploit the sequences she knows to good effect. +2 Charm versus AIs and electronic lifeforms.
  • Fullmetal Roboticist: 3. While she is familiar with AI, Jacqueline's real shine can be found in the field of robotics and its related branches. +3 Engineering regarding prosthetics, androids, and robots.
  • Analytical Instinct: 1. Jacqueline is used to being presented with unusual problems, and has learned to apply her knowledge as a bleeding-edge engineer to solving them. Up to twice per run, when Jacqueline would have to roll Logic or Survival, she can instead roll Engineering and take half the result (rounded up) as her result for the Logic/Survival roll.

Gear:

  • Field mechanic kit.
  • Business or formal attire, possibly depending on the mission.
  • Fake press and security passes.
  • Radio.
  • Specialized first aid kit. Very good at treating herself with it.

Possessions:

Things your character has at home or their base of operations.

Personal History:

Jacqueline was born in the French countryside in 1956. She received her education at École Polytechnique, and was snapped up by Anderson Robotics shortly after graduation as part of their initiative to start up more branches in Europe. She worked there for five years, climbing her way up the ranks. Unfortunately, she sustained serious injuries in a freak production accident, including the loss of her right arm. While her medical expenses and cybernetic replacement were covered by Anderson Robotics, the incident led to her breaking ties with the company and taking her cybernetic knowledge to work at the newly reformed Novavida. She then worked at Novavida for another three years as a prosthesis expert, before agreeing to be 'loaned out' to the Foundation as a cyberneticist and liaison in exchange for further opportunities for upgrades and experimentation.

Miscellaneous:

Bit of a fitness nut.
Has dabbled in transhumanist philosophy.

Loot

Nanopatches: Reverse-engineered from some nenotech lifted off Promethean Industries back in the ‘70s. These 2” square patches can corrode through most non-anomalous woods, plastics, and metals given enough time, self-destructing and rendering themselves inert after eating through a surface. Safeguards prevent them from going hog-wild on living organic matter, though you might be able to leave a nasty acid burn with one in a pinch. 3/run.

Contacts

Connections your character has made that they can call on.

Training

Additional training your character has acquired.

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