Iskander "Alex" Sukarno

Player: Taffeta

Position: Parahuman Resources [MTF Delta-4]

Demeanor: Bright, talkative and idealistic to a degree some of his compatriots might call naive. Despite his relative experience behind the Veil, Alex still goes about his day with a smile and can be frequently found at his office if you're looking for advice, strong opinions on coffee and books or discussion about the latest movies.

Nature: Despite his honest belief in the ideals he professes, this is far from Alex's first time around the block. Nor does he take good humour as an excuse to be anything less than a consummate professional, given he's one of Delta-4's anomalous humans specialists and a mandatory reporter to the on-site Ethics Committee liaison.

Description: Alex is a lithe, ropy-looking Asian man with coiffed black hair, sideburns and a permanent five o'clock shadow. In the field, he'll either wear whatever makes him stand out the least or whatever doesn't get in the way of his work, depending on how subtle they're asked to be. Generally speaking, though, outside of fieldwork his tastes run formal: suits, button-ups, ties, the works. Excessive showiness still runs counter to the 'just formal enough to blend in' look he tends to shoot for.

Firm, clean handshake. Open body language. Nice laugh. A little shortsighted though he doesn't like to admit it, still wears spectacles if he's really trying to impress. Habit of rolling up his sleeves under duress.


  • Physical Health: 15
  • Mental Health: 12
  • Strength: 0
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 2
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 1
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 1
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 1
    • Perception
    • Insight
    • Logic
  • Education: 2
    • Science
    • Engineering
    • History
    • Survival
    • Medicine
  • What We Do In The Shadows: (1) The Foundation's penchant for making quiet ops suddenly loud is practically known to everyone behind the Veil. Alex is no exception, which is why he's trained to lead his teammates by example.
    • Teammates with a lower Sneak than Alex get a +1 to their Sneak rolls while he's with them.
  • Standup Stand Down: (2) Getting your ass shot off has never helped you do your job better. Keeping a level head and a silver tongue under pressure helps put a stop to that before it even happens.
    • Alex gets a +2 to Persuasion when attempting to actively de-escalate a situation, e.g. talking to a hostile NPC and convincing them to not open fire on his team.
  • Ten Thousand Hours: (2) Training under the World Parahealth Organisation instilled reliability and consistencies in Alex as virtues on par with patience and washing your goddamn hands.
    • Alex rerolls any 1s he rolls while spending medical dice from his pool.
  • Mr. Sandman: (3) Alex is cleared for use of the Speaker, a Foundation-modified Webley revolver issued to agents who are likely to encounter civilian interference in the course of their duties and require a reliable, discrete and non-lethal tool to deal with potential witnesses. Loaded with a lower-potency reformulation of Class-C (Intramuscular, Long-Term) amnestics, it is capable of consistently rendering soft targets unconscious and incapable of retaining new memories for at least an hour.
    • The Speaker counts as a special Normal weapon which takes up a Loot slot on missions. It deals no PHP damage and instead deals 1d4 damage directly to Determination and 1 damage to Acrobatics. If this damage would reduce a target's Determination below 0, they are knocked unconscious for 1d4 hours and taken out of the fight.
    • Most contemporary body armour will render this weapon ineffective due to its inability to penetrate effectively. Likewise. targets with extremely outsize body masses, inhuman physiologies or other anomalous metabolisms would likely be unaffected or else affected to a substantially lesser degree owing to the active component's inefficiency.
    • If Alex can successfully get into Melee range with a target, he can roll Ranged against their Acrobatics to immediately knock them out at the risk of incurring a Melee attack of opportunity if he fails.


  • Field medical kit: Alex's field medical kit contains all the things you'd expect to find — bandages, sutures, painkillers, antiseptics — and a few you wouldn't. Rest assured he's fully certified to use all the equipment in there, even the ones labelled with the trefoil knot that indicates potential thaumohazard.
  • Notepad and pen: Usually found tucked in his breast pocket, it's both an obvious tool for taking notes and intelligence-gathering, and also helps enhance the illusion that he's a businessman employed in some unspecified trade that's far too important for you to worry about.
  • Foundation-issue radio: Field communication is vital in co-ordinating team operations, especially in the kinds of situations Alex frequently finds himself in.
  • Watch: For much the same reason as above. Timing is everything.
  • Canteen: Water, obviously. Though occasionally it's useful to pretend it's alcohol.
  • Paracord: A tranquiliser gun isn't quite as final as a regular one. People won't stay asleep forever, and sometimes you want to make sure they stay in one spot once they wake up.
  • Hankerchief: Thicker than it should be, and helps complete the illusion that he's a stockbroker of some kind. Useful for a couple of reasons: opening door handles without prints, makeshift gag.
  • Foundation-issue sidearm: (Normal Ranged) Because the worst will happen.


  • An obscene amount of paperwork
  • Books on various medical esoterica
  • Corked butterflies hung on his office's back wall for ambience
  • A rubber duck on his office desk, playfully referred to as his secretary

Personal History

Many of the details of Iskander "Alex" Sukarno's life prior joining the Foundation are buried beneath the layers of bureaucratic dysfunction imposed by his former employers' NDA contracts and geas bindings. Despite this, Internal Affairs has managed to assemble a verified if broad timeline of his prior activity with a degree of precision that qualified him for probationary employment as a member of Task Force Delta-4.

Born in 1949 to two Global Occult Coalition operatives who had retired from active field duty, Iskander was introduced to the anomalous upon his graduation from high school and successfully applied for entrance to one of the World Parahealth Organisation's satellite campuses in Zurich. Under the tutelage of such figures as "Pitchfit" and "Limpet", he completed a certification in field medicine and paramedical ethics, working with the American Sidhe diaspora in Chicago as part of his mandated internship.

[Fine, he worked with capital-F Faeries. That shit doesn't even phase me anymore, half our G-ddamn task force's done weirder. But nothing on the public record explains why he was enrolled in hostage negotiation courses, or what he was doing at the scene of several minor paracrimes in the late 70s. Some of them even involved a couple of our own men, come to think of it; the fuck was a glorified combat medic doing at the scene of a Spirit Dust deal? -Ed.]

After completing his certification in 1976, he became involved with Promethean Industries as part of an internal campaign to improve their standing and reputation by restructuring their ethics boards. His tenure was cut short in 1980, however, by an undisclosed incident at one of their offshore facilities which resulted in (among other injuries) permanent nerve damage to several of his extremities. He applied for employment at the Foundation immediately following his discharge and received it a year later, in Novembeer 1982.


  • Alex's nerve injury manifests as the persistent feeling of cold in his extremities, felt most severely in his fingers and ears.
  • His codename as a member of the Global Occult Coalition was "Sickbag" despite his infamous emetic run-in having nothing to do with planes and having everything to do with accidentally drinking IPECAC during sleep deprivation training.


  • Forensics Kit: Comprised of a miniaturized camera, a blacklight, cotton swabs, a brush, some sterile glass vials, and fingerprinting tape, all in a small container about the size of a wallet. Can be used to collect and preserve evidence and samples from a crime scene indefinitely.
  • Speaker Special-Issue Tranquiliser Revolver: See Specialties.



Missions | Equip Points: 0

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