Irene Carver

Basic Info:

Player: Knygh_/Knyght

Position: Interrogator - Pointman

Demeanor: Irene stands tall and proud, giving off an aura of both confidence and intimidation. She talks and acts rather lazy, seems uncaring and laid back a majority of the time. Somehow she manages to get all her work done, enough she has plenty of spare time to lounge around and drink.

Nature: Irene is a bit hot headed, and aggressive. She tries to be friendly to her comrades, and has a very proud ‘Can Do’ attitude, never backing down from a challenge and not being one to give up on both her friends and whatever task she may be tackling at the time.


((Irene has recently had a complete appearance change due to cloning mishaps.))

Irene stands at 6 foot even, weighing 165 pounds. She is 25 years old. She has a fit and trained body, which is a fine mix of feminine but athletic.
She has fairly tanned skin, devoid of any blemishes. She has 'IMC-58' Tattooed to her right wrist.
She has long, wavy blonde hair, that reaches back down to her waist. She typically keeps it up in a bun or ponytail.
She has two Cyan colored eyes placed in her skull.
Irene wears glasses on occasion, although she usually keeps them closed up and on her shirt collar. She only needs them for reading up close, and tries to avoid wearing them as much as possible.
She can typically be seen wearing fatigues or light dress clothing, like pants and a collared shirt.


  • Physical Health: 7
  • Mental Health: 7
  • Physical Defense: 6
  • Mental Defense: 4
  • Perception: 4
  • Agility: 4
  • Strength: 6
  • Intimidation: 6
  • Melee: 3 +3(STR)
  • Ranged: 4
  • Center of Attention: 5. Irene is one to attract attention. While some people get it via good looks or talents, Irene /demands/ attention, gaining it through sheer intimidation. Enemies are more likely to focus on or attack her rather than allies close to her. (Requires successful Intimidation Roll upon entering combat.) (Up to GM's discretion and depends on enemy being fought.)
  • First to Fight(Offense): 2. Irene tends to stick to the front of combat, first into the room, first to fire, first to kill. +2 Ranged/Melee, only for first round in combat.
  • First to Fight(Defense): 2. Irene tends to be the first in during combat, leading the charge and diving headfirst into battle. +2 P/M Defense, only if Irene is struck in the first round of combat.
  • Brutality3. Irene is incredibly successful in capatilizing on the misfortune of those she's chose to question, and is rather scary while doing it. +3 Intimidation against wounded enemies/characters (Depending on if enemy can be intimidated or not, etc.)

- Items -

  • Personal Ballistics Shield

- A large, steel ballistic shield made to be carried in front of the wielder for personal protection.

-2 Agility while carrying on person.
Cannot make ranged attacks while holding, can do so while on back.
Requires 6 Strength to use.

+1 Pdef against direction the shield is facing.
Allows one friendly PC to hide behind her, and receive the same bonus.


  • Personal Ballistics Shield
  • 1955 Remmington Model 870 Shotgun, 12 Gauge Shells
  • Colt M1911 Police, .45ACP Rounds
  • Combat Knife
  • Flashlight
  • Canteen
  • Lighter




  • CIA Memorabilia
  • Handbooks and Reading Material.
  • Empty Notebooks, Paper, and writing utensils.
  • Personal Journals.
  • A whole load of Alcohol, bought or obtained on various missions, stash shared with Agent Carson (Dragonwielder)

Personal History:

Irene was born in New York in 1934, to a middle class family in the city. From a young age Irene was always active, loud and aggressive. Taking more after her father, a US Military Drill Sergeant at the time, she sought to be rough and tough rather than prim and proper as most women of the time were expected to be. Her early childhood was devoid of much importance. She was a bit of a troublemaker in school and around her home, got slightly above average grades despite her off putting behaviour, and would occasionally get into fights if she was particularly ornery.

With the uprising of the Cold War, a lot of women, as young as 16, were introduced en-masse to major work forces in the United States, that which had been done during World War II. Old enough now, and having no other plans to continue schooling, Irene sought out work immediately. With her good grades and father’s military connections, Irene was able to land a job as an accountant and record keeper for the CIA in 1950 in their New York office, under which the director of said office was a family friend.

Irene, despite doing good work, aspired for a higher position, although rare at the time for women to be promoted higher than just a general agent. Irene worked a year in her clerk position, upon turning 18 and being at the required age, she applied to become an agent with the CIA. She was declined, with a mix of sexism being involved and her skills being questioned, she was sent back to her desk job. However during the ever looming conflict with the Soviets, Irene applied again a few months later, and with a current dip in staff, she was accepted to fill the void. Irene was mentored briefly by the director of the New York CIA branch, her family friend John Monroe, and was found to be an exceptional agent despite scrutiny from her peers and even her mentor himself.

Irene became a more active agent and was given an opportunity to become an interrogator for the CIA in 1953, in which she was incredibly adept at. Something inside her clicked when she was working in this field, something she liked. She quickly became one of the best interrogators they possessed, and quickly the former sexist comments and snide remarks about her faded, as she established herself as a rather scary woman.

During a particular assignment where they were to detain and question a suspected Russian spy, a shootout occurred in which Irene was severely injured, losing her left eye from a grazing bullet and being hit in the abdomen and chest, Irene was bedridden for a good while and had to deal with lacking full vision.

Amazing at her job, although it didn’t earn her many friends, she worked with the CIA until 1956. She was becoming incredibly agitated with their current management, as her mentor Director Monroe had resigned, and their new director was much less than friendly with her and other members of staff. During an altercation where she was set to be moved down in position back to clerk, she decided to leave the CIA altogether and seek out private work in a different location.

Seeing the opportunity, the Foundation offered to recruit Irene as a Recovery Agent and Interrogator in 1957 in the wake of her leave from the CIA, which she gladly accepted. She disappeared, leaving her family and few friends, presumed dead at the hands of the CIA for leaving so suddenly.


  • English


Irene is a known alcoholic.

Description of Room -
Irene's room is set with a desk, covered in papers, journals and books. Her bed is usually not made, and disheveled.

XP: 20

Name of Source/Purchase XP Change Date
The Bad Touch +2 4/30/17
Stanford +4 5/7/17
Birdman +4 5/12/17
AidenEldritch Run +2 5/29//17
Broken Bones +5 6/2/17
Court Run +3 7/30/17
PDEF 5 > 6 -11 7/30/17
Azazoth's Cradle +4 XP 8/12/17
Dsjungeons and Dsjragons +3 8/15/17
Re-clone-sion +3 8/22/17
Ballistic Shield -18 XP 8/31/17
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