Herschel Osterberg

Basic Info:

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Herschel c. 1955

Player: Daedalus

Position: Field Support

Demeanor: A cheerful and determined man who doesn't let life stop him or ruin his optimistic view of the world. Quite enjoys playing games and is always ready for a challenge. Often quotes the Torah and seems to be quite religious.

Nature: A self-described optimist who tries to enjoy life to the fullest and doesn't dwell on negative life experiences. A very pious man who tries to avoid breaking the 10 commandments as often as possible.

Description: A fellow of average height and slightly muscular build, while also looking a bit malnourished. Maintains a dark brown beard with a head full of hair that reaches about halfway down his neck. Missing the index finger on his right hand.

Stats:

You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.

Health
  • Physical Health: 7
  • Mental Health: 7
Attributes
  • Physical Defense: 5
  • Mental Defense: 2
  • Perception: 3
  • Agility: 4
  • Strength: 2
  • Persuasion: 4
Pseudo-Specialty Skills
  • Ranged: 5
  • Melee: 4
  • Survival: 4
  • Sneak: 3
Specialties

You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • A Thief in the Night: 5 Feeding a family of eight usually entails engaging in some… less than legal activity to make ends meet. This usually means breaking into a secure building at night or swiping some morsels from the food stall, but sometimes these skills can be put to other uses. The longer he sneaks around, however, the more Herschel finds himself pushing his luck… (+5 Lockpick. +5 Sneak, if not in combat, to blending into a crowd or hiding in the dark. Sneak bonus decays by -2 per turn to a minimum of +1.)
  • Thinking Outside the Box: 4 When a problem comes along, (and they usually do so very often) Herschel often finds himself in the not-so-very peculiar situation of having to solve them. Using his wit and just a little bit of luck, he usually doesn't steer himself wrong. (At the GM's discretion, Herschel can roll to figure out the solution of a puzzle, or to make potentially correct leaps in logic about a certain subject)
  • Goodnight: 3 Herschel's time with the Polish resistance has made him weary of using lethal force on the enemy, 'lest he become the very evil he seeks to destroy' and all that nonsense. Either way, he's very well practiced in the art of taking someone out quietly. (+3 melee to non-lethal takedowns)

Gear:

List everything your character carries on their person here. Be reasonable.

  • Satchel bag
  • Lighter
  • Flask
  • Screwdriver (Tucked in boot)
  • One half of a pair of binoculars
  • Star of David patch underneath lapel
Equipment:

Firecrackers (Equipment, 7XP) - A bundle of firecrackers with an easy-ignition wick. Can be thrown at enemies in order to provide a temporary distraction. Affects enemies within a 5ft radius about a point. DC5 mdef to resist, on failure the target(s) lose an action. 2/event.

Possessions:

List everything your character keeps in their room at Site-77. Anything that's not listed here or in the sections above will be difficult for the character to retrieve.

  • Suitcase of clothing
  • Religious equipment
  • Trunk of Mementos

Personal History:

There aren't many written records of the man known as Herschel Osterberg. The birth registry places his birthdate at December 22, 1924, to David and Esther Osterberg in Berlin, but after the records are of dubious authenticity.
Most records place him in the Krakow Ghetto in 1940, while also being spotted, within the span of a few months, in several other ghettos across the country. These records continue until the liberation of the ghettos and concentration camps near the end of the war.
After that he was recorded using a german citizenship card to gain admittance into Berlin. Not much else is known about his activities after that, due to limited availability of information from the Eastern Bloc. That is, until a chance encounter with a certain Task Force operating on the wrong side of the Wall…

Languages

Any languages your character speaks. English is required. Languages should be justified by background or academics.

  • English
  • Yiddish
  • German

Miscellaneous:

Whistles very, very well

Enjoys pulling pranks on people he knows well enough

Doesn't quite understand the concept of manners

XP: 0

How much XP your character currently has. Also list any XP you have received or spent, and where it came from or where it went.
Name of Source/Purchase XP Change Date
Novavida/Tear Drinker Run +3 ?
Lies of Omission +4 ?
Firecracker Purchase -7 ?
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