Henry Williams

Basic Info:

Image Unavailable
Henry posing for a photo, on the condition his brace is concealed

Player: Aphex_

Position: Heavy Armor and Personnel Transport Vehicle Mechanic

Demeanor: Henry's not an expert at making friends, mostly due to his "cold shoulder" approach to socializing, but he treats people as he would like to be unless given a reason otherwise. Preferring action over words, he won't hesitate to result to violence if pushed.

Nature: Henry is quite kind and protective of the few friends he has. He enjoys spending time alone, or with another in silence.

Description: Henry stands about 5'8, and is built very lean for his size. He walks with a pronounced limp, though he is aided by a home-made brace on his knee. Henry can often be seen with grease and oil stains on his hands, face, and clothing, and typically has a once-white rag tucked into the back pocket of his coveralls. His accent marks him as from the American Southeast.

Stats

Health
  • Physical Health: 7
  • Mental Health: 7
Attributes
  • Physical Defense: 5
  • Mental Defense: 5
  • Perception: 4
  • Agility: 2
  • Strength: 5
Skills
  • Intimidation: 3
  • Melee: 6 (4 + 2 from STR)
  • Ranged: 3
  • Engineering: 5
Specialties
  • Trained Shooter: 2. Ranged. Henry, despite being a mechanic, is actually a decent shot when it comes down to the wire. (Only applicable while shooting standard-issue Foundation weaponry, and once every 2 PC turns.)
  • Seen it Once, Seen it a Million Times: 4. Being involved in the fabrication of armored vehicles gave Henry a semi-dynamic understanding of how to exploit them. (For every 3 PC turns in combat, if Henry is actively observing (not rolling combat stats), he can roll 4df+4 to find a weakness that results in a debuff to the target. The resulting debuff is up to GM fiat.)
  • Gimme a Minute!: 3. Perception. While outside of combat, Henry does a much better job on focusing on his surroundings. (Only applies in industrial areas or to machinery.)
  • You Think It's Funny?!: 3. Intimidation. Henry's still sensitive about his leg, so of course he doesn't take kindly to people stating their observations either. (Bonus to intimidation against a non-hostile NPC, outside of combat.)

Gear:

  • Knee brace
  • Pack of cigarettes
  • Butane lighter
  • Standard-Issue Foundation mechanic coveralls, embroidered with 'H. Williams' on right breast
  • Belt-mounted roll of tools
  • Combat boots
  • Colt M1911 pistol, underarm holster
  • Remington 870 SBR, shell pouch
Equipment:
  • None

Possessions:

  • Black-and-white framed picture of the Williamson family
  • Neatly organized bins of small parts (Washers, nuts, bolts, etc.)
  • Half-assembled device, lying on desk
  • Semi-disassembled radios and other electronics, scattered about room
  • Technical sketches for various machines, taped and tacked onto walls

Personal History:

Henry hails from a small, backwoods town in South Carolina by the name of Ware Shoals; He was born in 1928, second out of five siblings. He always passed his classes, but mostly kept to himself, as he was usually the victim of some bully. Junior high was torment for him; he had caught polio the summer before his sixth grade year, which crippled his leg. The other children grew crueler, starting to beat on Henry and mock his illness. Meanwhile, his father was drafted off to war, and his mother and older sister had to take up jobs to support the family.

A year and a half later, three soldiers came to knock on the family's door. Distressed and dissatisfied, Henry fled to the order of a government war factory to work on heavily armored vehicles as soon as he could - three years later. The war ended shortly after, leaving Henry homeless; he moved back to his home state to sign up with the Commission of Public Works, at one point helping to build a hydroelectric dam with his knowledge from the factory, despite his deformity. With some scrap from the building project, he managed to jury-rig a perfectly functional (though rather ugly) knee brace, giving him more mobility than he'd had in years. Despite his newfound mobility, he was still ridiculed and pitied for his crippled status, and often clashed with the other workers, usually in the form of fistfights, which, in turn, led to his being fired from the CPW.

After his stint at the dam, Henry was left homeless, until, one day, he found an advertisement for "Steel-workers and welders," calling them to SC&P Metalworking, two miles outside of Columbia. Here, Henry entered into the Foundation and began rigorous testing of his knowledge of metalworking; He was trained in the use of small arms shortly after his induction. Noticing his potential while working with Maintenance staff, the Foundation assigned Henry to Mobile Task Force Psi-7 as a mechanic for heavy armor and personnel transport vehicles.

Languages

  • English
  • Italian (Enough to skirt by)

Miscellaneous:

  • Disapproves of drinking alcohol

XP: 0

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