Graham Bryne

Basic Info:

Player: ArseneLupin

Position: Intelligence Specialist

Demeanor: Graham is a nice guy who tries his hardest to cheer people up when they're feeling down. He likes to make friends with as many people as he can and stay on good terms with them. He's quick to forgive and usually the first to make amends. He loves a good joke.

Nature: He generally dislikes personal conflict and avoids it if possible. He will not let any insults go however, even if he doesn't show it. He can hold grudges for a long time, but rarely does anything substantial about it. He likes to pretend to sleep in places so he can eavesdrop on conversations. Although this is due to natural curiosity rather than malicious intent.

Description: A Pale, Caucasian, 25 year old man. Graham is a dirty blond, clean shaven, reddish brown eyed man who stands at 5,7 feet tall. He has a tattoo on his forearm that says GB 58. His hair is a bit messy. His looks are nothing noteworthy. He's slim with a small amount of muscle.He has a tendency to slouch when he thinks no one is looking or isn't thinking about it. His casual outfit consist of a thin checkerboard flannel and jeans.


  • Physical Health: 7
  • Mental Health: 7
  • Physical Defense: 4
  • Mental Defense: 5
  • Perception: 4
  • Agility: 3
  • Strength: 3
  • Persuasion: 4
  • Melee: 3
  • Ranged: 6
  • Sneak: 6
  • Academics 4
  • Eavesdropper: 4. Graham has gotten a knack for listening in on conversations over the years and has an easier time of it than others. By blending into crowds, hiding in bushes, or pretending to be asleep nearby, he is able to learn information he shouldn't with ease. (+4 to Sneak while eavesdropping on conversations)
  • Hero Complex: 4. Graham hates it when people pick on the defenseless. When he was gathering information in Italy he had seen terrible things. He once saw a man chloroform a woman and try to drag her in his van. Graham could not stand by and see this. After dispatching the assailant he took the unconscious woman to the nearest hospital on foot. He realized how hard it is to carry someone and decided to learn the best way to carry someone so he could save them as fast as possible. (+4 to Agility when dragging unconscious teammates.)
  • Trespassing is Always Useful: 4. Graham spent his youth gaining information in less than legal ways and as a result knows how to get around building without being caught. On his first attempt at it his results weren't as good as he would have hoped. Getting into the building was easy, but getting out once the police were called was a different story. When he heard the police shout for him to come out he had nearly had a heart attack, but by listening to their footsteps and and jumping out a window on the second floor he narrowly avoided them. (+4 to Sneak if breaking into a building)


  • Colt Python
  • Flashlight
  • 75-foot 550 paracord bundle
  • Notebook and pen/pencil
  • Canteen
  • Knife
  • Basic first-aid kit
  • Short-range radio
  • Electric Stun Rifle from A Spaceship Nazi: Instead of dealing damage, this rifle stuns the target instead
  • Metal Water Walking Boots from Pyrite Mine
  • Trident of Pontus: Recognizes the following commands when pointed at any body of either salt or freshwater; THERMOTITA to heat 1 cubic meter of water to a maximum of 110 degrees F; KRYO to cool one cubic meter of water to a minimum of 45 degrees F. PAUSI to stop the flow of water in a 1 meter sphere; ROI to create water flow in any direction in a 1 meter sphere; ANELKYSTIRAS to lift a 1 meter diameter sphere of water. Three uses per run.
  • Stunlock Rod: When a sucsessful melee attack is preformed against an enemy, they gain 1 Stunned counter for 2 turns. A Stun Counter causes a -1 penalty on PDef, Agi, Str, Mel, Rng. Consecutive attacks with the Stunlock Rod add another counter and reset the timer. Additional counters increase the penalty by one. (Only usable on Sax runs)

Rune-master's Field-book- +2 academics to understand magical runes and similar
Mythology- +4 to academics checks involving mythological entities or stories from the Greek, Roman, Norse or Ancient Egyptian mythologies


  • A large book of mythology
  • A small wooden carving of a dragon
  • 5 Atlantean coins from a Pyrite Mine
  • Heavy Revolver from a shadow cowboy
  • Cheap Thrills Trophy Button
  • Sawed Off Shotgun from Infested Laboratory
  • Researcher's Journal
  • A Graduation Picture with his parents

Personal History:

Graham was born in Ireland during 1933 to two loving parents who worked hard to give him a good life in. Unfortunately this meant they weren't home most of the time. Graham spent his time roaming the streets and listening in on conversations. He even made money selling secrets to anyone who needs them. Once eavesdropping wasn't enough to gain information he decided that breaking and entering was a good way to gather information. He learned to break into houses and get out without being seen. Although he had a few run ins with the cops in the process. Throughout his entire time in school he had sold information this way. As soon as he finished high school in 1951 he left home with the money he made and moved to Italy to broaden his horizons. While he was there he found two passions. Mythology and Firearms.

He went to college in 1953 until 1957 when he graduated with a Anthropology Degree. He found tales of ancient creatures and heroes fascinating and sometimes dreamed of being a hero in one of these stories. As swords and bows were impractical in this day and age he decided that hot lead was a fair alternative. He found particular enjoyment from revolvers and decided to focus on them. His passion for Mythology became obsession as his urge to be a hero grew. He would travel for miles at the slightest rumor of something extraordinary happening. His skills in eavesdropping he learned as a youth came in handy in this regard. Whether he was learning information himself or trading information he spent a large amount of time gathering information he shouldn't have. Trespassing was also a useful skill to have if someone didn't want to talk. Unfortunately he only found whispers of secret societies with no leads. After exhausting all his other options he would often listen into radio channels in the hopes of finding something unusual.

He was fruitless in his attempts though but was regularly approached by a man asking about different things. Whenever he was asked for information about anything, something would happen there. When the man asked if there was any strange activity around a certain building, Graham decided to stake it out.

While he was staking out the building he heard gunfire and strange noises. After a while men in military uniforms came out with strange monster riddled with bullet holes and human corpses who were mangled beyond recognition. While he was watching this he was found by one of the men and taken away by into a small room. The man who asked him for information came and asked how much he saw. After learning what Graham knew he acknowledged the useful information he provided regularly and gave him two choices. Join their organization and help them stop things like the monsters, or be given medicine to make him forget all of what happened. Graham chose to remember what happened and help them stop it.


  • English
  • Irish
  • Italian


Graham accidentally lets his Irish accent out when he's drunk.
Has a love for landmarks of any kind.
His alignment is Chaotic Good
Birthday: August 8th

XP: 2

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