Graeme Moranis
Dr. Graeme Moranis, explaining a plan to coworkers.

Player: Balthazaar

Position: Megalomaniac scientist

Demeanor: Confident, somewhat smug and self assured, well spoken and often speaking with a clear voice. Megalomaniacal when given an iota of power, generally unconcerned with whether or not he should do an experiment if he is able to do it

Nature: Pretty much the same as above

Description: Graeme is a tall, lean man of about 31 years, standing at 6'3". He is pale and has scruffy light brown hair and mutton chops, wearing large black rimmed glasses and having rather wild eyes. He speaks with a confident English accent and likes to dress in brown pinstripe or corduroy suits.


  • Physical Health: 11
  • Mental Health: 11
  • Strength:
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 1
    • Resilience
    • Determination
    • Antipsychic
  • Speed:
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 2
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 2
    • Perception
    • Insight
    • Logic
  • Education: 3
    • Science
    • Engineering
    • History
    • Survival
    • Medicine
  • Hypnotist/Cheat: 3. A result of his mothers fascination with the circus, Graeme has the ability to perform stage-show style hypnosis on people. He can convince people of almost anything so long as he swings something before their eyes. (+3 to bluff in controlling a weak willed persons actions via verbal commands once the link has been made via swinging of an object such as a fob watch, necklace, or other swinging object)
  • Mad scientist: 3. Graeme is fantastic at understanding, engineering and using complicated scientific implements. He can often figure out a devices function with little difficulty, and if necessary alter it (+3 Science/ engineering to determine the purpose of or to alter science-ey devices in the field.
  • Surprisingly good shot: 2. Being the son of an astonishingly accident prone Foundation scientist, Graemes mother saw fit to have him instructed at shooting. He took to it like a duck to water, and remains a very good shot with a pistol in defensive situations (Ranged with pistol on the first attack)


Field laboratory
Replacement glasses
Silenced browning hi power pistol (Light weapon. +2 to ranged, 1d4 damage)


Dozens of scientific research papers
Just as many papers on crockpot theories

Personal History:

Born to his parents Jack and Gracie Moranis in the workers village at Site 83 in England, 1952, Graeme was raised in the Foundation, with his mother while his father flitted from site to site. His mother, a containment specialist at site 83 raised him to be curious, but cautious, and to believe in the Foundations ideals while providing him with the routine Foundation education provided to the children of onsite parents. While he successfully learned and upheld the ideals of the foundation and developed a curious mind, he never did have much luck with the cautious side of things. He grew up as they years passed, becoming a researcher as soon as he could, registering his anomaly and refraining from its use where he could. All went fairly well until his fathers disappearance in a teleporter accident in 1973, when Jack disappeared without a trace.
This awoke a passionate search for his father, leading Graeme further down the rabbithole that was his fathers research. he grew quite good at figuring out the more 'Mad' aspects of mad science, and developed an appreciation for it too. Over the years, he too bounced from site to site like his father, doing the work that few others in his field could, and searching for clues as to his fathers fate all the while.
This continued for years until he finally recieved a transfer notice to a brand new facility in Nevada.


Has definite megalomaniacal leanings, but is manageable under Foundation rules and doctrine.
Enjoys performing various potentially catastrophic experiments in his lab.
Can become insufferably smug
Rarely drinks, and has sworn to never do drugs again.
Has in the past accidentally created sauropod sized kittens, sentient fish, a robot that felt love, and a machine that dispenses whatever food the person using it wants least.





Missions | Equip Points: 0

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