George Spiers

Basic Info:

Player: Lily

Position: Field Medic

Demeanour: George has an easy going attitude and isn’t easily phased. He’s quite likable and kind.

Nature: George is laid back but is sometimes worried about others think of him. Not much shocks him after his years as a military doctor.

Description: George has short brown hair and pale skin, with a smattering of freckles on his face. He’s quite young looking for his age and has light blue eyes. He carefully looks after his appearance.


You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.

  • Physical Health: 7
  • Mental Health: 7
Basic Skills
  • Physical Defence: 4
  • Mental Defence: 4
  • Perception: 4
  • Agility: 3
  • Strength: 3
  • Persuasion: 3
  • Bluff: 2
Pseudo-Specialty Skills
  • Ranged: 3
  • Survival: 3
  • Science: 3
  • Medical: 6
Specialty Skills:

You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Iron Stomach: 4 George has seen a lot of gruesome injuries and deaths as a medic, and so is hard to shock or phase. (Mental defense, for non anomalous reasons such as sounds, horrifying sights, or other similar causes)
  • Quick Diagnosis: 4 George knows a lot about medicine, and so is quick and accurate with his diagnosis and forthcoming help. (Medical, when performing field medicine such as stitching a wound, removing a bullet, treating a burn etc., and not complex surgery or something like that.)
  • Fast Reactions: 4 Due to his years on the battlefield, George is quick to notice incoming threats and decide how to react. (Perception, when looking for threats.)


List everything your character carries on their person here. Be reasonable.

  • Silver watch
  • Medical kit
  • Swiss army knife
  • Notepad and pen
  • Small pistol
  • A scarf, with a Scottish Flag style pattern.
  • A small pendant, with a mummified lizard, runes, and beads.
  • His engagement ring!
  • Kailee Beake trading card

And everything that they keep in their room at Site 19. Anything that's not listed here or in the section above will be difficult for the character to retrieve.

  • Medical books
  • More medical supplies
  • Copy of Hippocratic Oath
  • Full Cleric's robes and hat, complete with staff. From Moon Wizadventures.
  • Drawing of him and Kailee, from Artyom.
  • "Lassie" trading card.
  • Mosquito Queen trading card.

Personal History:

Born on April 26th, 1919 in the Borders of Scotland, George lived a rural life as he grew up. He was the son of the village doctor and so often helped in his practice, before joining the army as a doctor in 1937 when he turned 18. He learned basic handling of firearms and before long was whisked away to the front for WWII. Here, his nerves were tested but he pulled through. In 1955 he left the army after being recruited by the Foundation.


Likes camping and hill walking.

A firm opponent of tobacco.

XP: 19

Lifetime XP: 39
XP spent: 8 on +1 Strength
12 on +1 Medical

2 XP: Moon Wizadventures: Part 1
2 XP: Moon Wizadventures: Part 2
2 XP: I Love You
4 XP: Hate Thy Neighbour
2 XP: Together came the darkness
4 XP: All aboard the hype train!
3 XP: Even In Death
2 XP: Joke's on you
2 XP: You're Hired!
2 XP: Life Begins at 10
2 XP: A Deal With The Family
2 XP: Cosa Nostra
4 XP: Ultimo Atimo
3 XP: A night at the lodge
3 XP: Free Me from Hell

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