Gary Stu

Basic Info:

Player: Ann Nonomous

Position: Retired Actor
Demeanor: Gary Stu is incredibly charming. It's hard to not give him exactly what he wants with just a simple 'please.' He's very easy to like, and people naturally want to be around him.

Nature: Underneath that cool facade is a dark and troubled man with a crippling alcohol addiction, the reason he had to leave acting in the first place. Most nights he is barely functional, unless given a reason to be otherwise, and it'd better be a damn good reason.

Description: Gary is incredibly handsome and hard to look away from.

Stats:

You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.

Health
  • Physical Health: 10
  • Mental Health: 4
Basic Skills
  • Physical Defense: 2
  • Mental Defense: 1
  • Perception: 1
  • Agility: 2
  • Strength: 6
  • Persuasion: 1
  • Intimidation: 5
  • Bluff: 2
Pseudo-Specialty Skills
  • Melee: 4 (+3 STR)
  • Ranged: 6
  • Survival: 3
  • Sneak: 2
  • Academics: 1
  • Science: 1
  • Engineering: 1
  • Medical: 1
Specialty Skills:

You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Please, this is just like on set: (4) Prop guns are a lot like real guns. Bonus to ranged.
  • Of course I can do this, I've done it in movies: (3) Dual wielding guns is probably the most badass thing you can do, and Gary has had a lot of practice doing just that on sets. Bonus to ranged when dual wielding guns, and does stack with previous spec.
  • Functional Alcoholic:

Possessions:

List everything your character carries on their person here. Be reasonable.

  • Springfield M14
  • M2 Browning
  • Two Markov pistols for dual wielding.
  • Flask of Whiskey
  • Flask of Scotch
  • A Ka-Bar knife
  • 2 .44 Magnum Smith & Wesson SW Model 29 revolvers, also for dual wielding.
  • Some steak knives he's really good at throwing
  • Baby 682 on a leash.
  • Two katanas

And everything that they keep in their room at Site 19. Anything that's not listed here or in the section above will be difficult for the character to retrieve.

  • Various movie memorabilia
  • An Oscar award
  • Lots of suits and other nice clothes
  • ALL THE FREAKING ALCOHOLS
  • Baby 682

Personal History:

Gary Stu was born in 1932 to an upper class family, that he ran away from. He always had an interest in movies, so a jump to actually acting in them was something he always wanted. His dream came true, and he was a quick success due to his good looks an innate ability to take on a character, despite having little to no training. But still, Gary wanted more. Gary didn't just want to act in action movies, he wanted to live in action movies. So he started going out of his way to find trouble. And he could find all the trouble he wanted. His trouble seeking lead him to some anomalies, which lead to his mind being completely and totally broken, which lead to crippling alcoholism. But it also lead to a job with the Foundation; the best possible place to work for if you want to live out an action movie.

Miscellaneous:

Any other information you think would be interesting.

WHAT I'VE PURPOSEFULLY MADE WRONG

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