Frank Entragian
Frank
Agent Entragian insisted on using this photograph for his ID card.

Player: Balthazaar

Position: Containment Specialist/ Amnesiac MTF Nu-7 veteran

Demeanor: Frank comes off immediately as an odd sort of dude. He moves slowly, yet erratically, and speaks with a slow, slurring and raspy voice. He is happy to talk your ear off for hours, and is generally interested in hearing what people have to say. He finds strange things fascinating, and this seems to have influenced why he's so strange. he comes off as both laid back and very intense at the same time.
In the field he shifts gears into what can be described as a career agent. He has a long history with the Foundation and it shows. He can both give and follow orders, and is always happy to give advice to younger agents.

Nature: At heart, Frank is an introspective, creative sort of guy. he isn't happy with mundanity, and likes to explore the bizarre and unusual side of life. His travels around the world have given him a good deal of perspective, and he's usually patient enough to listen to both sides of a story before deciding that they're both wrong.

Description: 5'10" and with a dumpy build, looks like he's in his 50's. Tanned skin, thickset build with a brutish, masculine face. Tends to dress in black, has a soul patch and short curly hair. Surprisingly muscular, and with a stooped posture.

Stats:

Health
  • Physical Health: 10+resilience
  • Mental Health: 10+determination
  • Strength:
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 2
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 1
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 3
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 2
    • Perception
    • Insight
    • Logic
  • Education:
    • Science
    • Engineering
    • History
    • Survival
    • Medicine
Specialties
  • Tall Tales: 3. Frank loves to spin a story out of thin air, and dislikes letting the truth get in the way of these. He loves to watch the opinions of a group sway as he spins these lies, and as such is better at lying to groups. (+2 bluff vs groups of 3 or more)
  • Just the right bullets: 3. Frank likes to think around corners. In combat, he likes to use the environment against enemies, and is always keeping an eye out for environmental hazards. He's very good at spotting and exploiting these, able to hit a target that will cause greater damage than a bullet could. (+3 damage when using an environmental hazard, such as a fuel barrel or hanging object as his target)
  • Sleight of mouth: 2. Growing up poor, Frank had to be able to get money or goods to trade for food, and he found the best way was to get someones interest so they couldn't see his siblings sticking their hands into their satchels or pockets. He's gotten pretty good at it over the years, even if it sometimes leaves him sticky situations. (if Frank can pass a PERSUASION check vs the opponents DETERMINATION to grant +2 STEALTH vs that npc to his teammates).

Gear:

Galil Rifle: Medium
Modernised LeMat Revolver: Light
Harmonica
Sunglasses
Notebook
switchblade
cigarettes

Possessions:

Books
Music
Guitar
Booze
Collection of curios from around the world
Keyboard
Violin

Personal History:

Frank Entragian was born to parents Beverly and Jones Entragian in the summer of 1929, and entered a life of poverty as the family traveled the roads in Jones's Oldsmobile buying and selling curios. They slept either in the truck or by the roadside, and Frank grew up learning to grift and steal. Eventually, their lot in life improved enough to open a roadside gas station where his parents sold curios and ran a small roadside attraction of ostriches and other caged animals. He worked here instead of attending school, until the age of 21 when he decided to travel. He embarked on a tour of Europe, where his grifting and swapping brought him into contact with SCP-███, which he traded an antique rat trap for. He soon noticed the anomalous effects, and initially assumed it was simply local custom to treat newcomers this way, then grew suspicious when it caused a man whom he told to "Get lost" to vanish without a trace in a puff of smoke. he reported this to the police and soon found himself in Foundation custody. He handed over the item, and elected to forgo Amnesticisation in favor of joining the newly formed Foundation.
Over the following years, he served as a custodian, then a security guard, then eventually as a field agent, gaining broad experience with the recovery of anomalous items in the field, having personal involvement in the acquisition of multiple SCP items of varying object classes, as well as involvement in quelling containment breaches 7 times over 30 years. This record eventually led to his selection into MTF Nu-7, where he served for four years, helping contain breaches in █ sites, and providing support in the containment of various destructive SPCs.
However, during an engagement providing support to another MTF against a Fifthist enclave, Frank encountered a traumatic event involving SCP-████, civilians and upper members of the organisation, and was captured. He was held captive for three days before Foundation forces were able to neuturalise the enclave and rescue him. Following these events, Agent Entragian requested Amnestic treatment and transfer.
Agent Frank Entragian no longer remembers his time with MTF Nu-7, and believes that he has been in a coma for the duration of that time.

Miscellaneous:

The youngest of 7 siblings.
Father of 3, to 2 ex wives.
Loves to play music.
Loves to spin tall tales.
Has attended Woodstock.
Has visited 96 countries. Calls this a dyslexic sex act.
Amateur photographer.

Loot

Alias: Gerald Jimes, antiquities dealer with MC&D.

Contacts

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Training

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Missions | Equip Points: 0

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