Felicia Hel Ragnhildr

Basic Info:

Player: Balthazaar

Position: Covert operations

Demeanor: Felicia upholds a professional exterior, following orders without hesitation. she has an easy smile that rarely touches her eyes, and is rather closed off from questioning. She tends to speak about other people rather than herself.

Nature: Felicia is a deeply confused, troubled woman. While deemed fit for duty, she is still recovering from the near death of her personality, and still has issues trying to separate herself from the persona of Sigrit Erikson, MC&D. She has a multitude of trust issues, exacerbated by the deeply ingrained conditioning given by MC&D.

Description: Felicia is a very pale girl standing at 5'4" with long red/gold hair. She has fairly attractive features, with freckles and large silvery grey eyes. Her figure is attractive and she tends to wear comfortable dresses, skirts, pants and tall boots.

Stats:

You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.

Health
  • Physical Health: 7
  • Mental Health: 7
Basic Skills
  • Physical Defense: 3
  • Mental Defense: 2
  • Perception: 5
  • Agility: 4
  • Strength: 4
  • Persuasion: 5
  • Bluff: 5
Pseudo-Specialty Skills
  • Melee: 2(From str)
  • Ranged: 4
  • Sneak: 4
Specialty Skills:

You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Social infiltrator: 5. In addition to her natural charisma, Felicia is a trained liar and deep cover operator. As such, she can lie and persuade her way out of and into nearly any situation. (Persuasion, Bluff)
  • Self defense: 4. When cover is blown, it's time to fight for survival. Felicia is very good at fighting once the shit's hit the fan. (Melee and ranged when attacked).
  • Slick skin (Anomalous): 3. Felicia was given the ability to disguise her features and look like someone else by MC&D. She can be shaped to look like someone else at will, though it is very painful, and requires a pdef check each turn to maintain the disguise.

Anomalous flaw: The skin changing ability is useful, but excruciatingly painful (Especially when her bones come into changing), and requires a strong pain tolerance to stay in her disguise.

Possessions:

List everything your character carries on their person here. Be reasonable.

  • knife
  • Whitney Wolverine Pistol

And everything that they keep in their room at Site 19. Anything that's not listed here or in the section above will be difficult for the character to retrieve.

  • Black bearhide cloak with three bulletholes
  • Books
  • Medication
  • Music
  • Fish bowl, empty

Personal History:

Felicia was born in Copenhagen, Denmark in 1930. She had a fairly normal childhood, playing with her friends and cousins, trying to get her cool big sister to play with her, and going to school. However, everything changed when Nazi Germany attacked.

In 1940 the Nazis flooded into Copenhagen via the docks, storming the city. The military was too surprised to offer effective resistance, save for the royal guard, who were massacred. Sadly, Felicia's father, Rollo, was a royal guardsman, and was killed in the battle. Only 10 years old at the time, Felicia did not understand what was happening, only that frightening new men were everywhere now, and they had killed papa. As she grew, so did her anger at what she learned was happening to her country and her people. At age 13 she and her family, now only her mother and sister, joined the rebellion. Though they were unable to actually do all that much, they were able to relay messages, food and ammunition to other freedom fighters in the city. However, this did not last. In 1945 the gestapo discovered their involvement in the operation, and detained the trio for questioning. The treatment of Felicia was relatively gentle for the most part, until she and her sister were used to extract information from her mother. This left Felicia and her family in prison, awaiting transfer to the Frøslev Prison Camp when the British launched operation Carthage, freeing the prisoners of the Gestapo and landing a fairly resounding victory against the invaders.

Following the war, Felicia had little time with her family. She finished her schooling out of focus as her mother was now a full time carer for her sister Ingrid following the trauma of the time with the Gestapo. Felicia, wanting to provide for her family, attempted to join the police, but the attitude towards women ensured she made little headway. Instead, she joined a private investigation company, that had opened with tracking down lost relatives and friends in the wake of the war. In this position, Felicia eventually found herself face to face with an anomalous individual with the ability to influence peoples actions, who had kidnapped a child she had been hired to locate. In the ensuring struggle, Felicia found herself with a gun pressed to her head… With her own hand holding it. Fortunately, the arrival of the Foundation saved her from being a wall painting in red, as they arrived and detained the anomalous man. It was then that she was offered a job as an investigator, as they had been aware of her presence around the anomaly. She accepted, seeing it as a way to provide for her family, and was trained as an infiltration specialist, more for use against people than monsters.

And so it was she eventually found herself entering a deep cover operation in 1952 to infiltrate Marshall Carter And Dark in an effort to determine the breadth of their operation. She entered their elite membership posing as Sigrun Eriksen, widow of a wealthy businessmen. After her initiation, she quietly rose in the ranks, sending regular correspondence to the foundation, until this stopped in 1954. It wasn't until mid 1955 that she was seen by other embedded agents for sale at an auction, boasting an anomalous nature. She was purchased by one Mr [REDACTED] for several thousand dollars, and shipped to his estate, where a field team recovered her before the return of Mr [REDACTED]. Upon her return to the Foundation, Felicia displayed a prominent identity disassociation, and several mental disorders as a result of her ordeal. It was discovered that her cover had been blown upon the discovery of her Foundation contact. Under questioning with various methods employed she did not give them any significant information. So they tried a new method. Make her talk and make her marketable at once. So she was taken to a grove somewhere in some woods, and forced to drink from a marble fountain in the middle of some ruins. From that point on, she was able to change her skin to look like someone else at will. Following this, she finally gave in to their interrogation and disclosed to them sensitive information she possessed, and was then subjected to months of training to be a good servant to be sold at auction.

Following the telling of her story, command entered Felicia into rehabilitation, therapy and research into her condition. No cure has been found, nor has the fountain she has described.
Early in 1956, Felicia was cleared to resume low level field duty.

Miscellaneous:

Her favorite animals are the wolverine, Polar bear, and otter.
Felicia is very proud t be descended of viking blood, and claims to be descended of Ragnar Hairy Breeches.
Hates smoking and whiskeys.
Sends most of her paycheck to her mother weekly, along with toys and lollies for her sister.
Tends to react violently towards potential abuse of her anomaly.
Felicia often has difficulty discerning between the personalities and identities of her cover identity and that of her own. This leads to confusion, mood swings and varying behaviour.

XP:

How much XP your character currently has.

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