Everett Mansfeld
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Everett, performing at a show on television.

Basic Info:

Player: weizhong/whyzhong

Position: Mentalist/Mind-Reader

Demeanor: Has a showman's swagger to him, and appears confident to the point of arrogance. Extremely easy going, and hard to bother.

Nature: Extremely intense, and deliberate in action. Understands that tricking people is about 50% showmanship and 50% luck. Extremely hard to read what he's actually feeling. Feels guilty about what he did and can do with his powers, but secretly enjoys the power.

Description: Tall, perhaps in his mid forties. He wears his hair slicked back and neatly combed, and has a well kept moustache. Lean of build, and with a million dollar smile. Dresses in suits whenever possible, and can often be found smoking a cigar.

Stats:

You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.

Health
  • Physical Health: 7
  • Mental Health: 7
Basic Skills
  • Physical Defense: 3
  • Mental Defense: 6
  • Perception: 5
  • Agility: 2
  • Strength: 2
  • Persuasion: 4
  • Intimidation: 2
  • Bluff: 5
Pseudo-Specialty Skills
  • Ranged: 3
  • Sneak: 3
  • Science: 2
Specialty Skills:

You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Moxie: 5. Everett is a consummate showman, and he understands that the most important skill of being a magician is being able to convince people of things, as well as having the right swagger to pull it off. (Adds bonus to social rolls with humans, halved against non-human entities).
  • Ta-da!: 4. Everett's experience as a magician has made him a master of sleight of hand and stealthy moves. When needed, he can produce an item out of nowhere, possibly giving him the upper hand. (Can be rolled to produce an item on his person quickly, allowing him to do something without others being able to react in time. Has to beat a perception roll in order to work).
  • Psychic (Anomalous): 3. Everett is a powerful psychic, with a lot of raw talent, but not the best fine control over his powers.

Possessions:

List everything your character carries on their person here. Be reasonable.

  • Two decks of cards.
  • A Smith and Wesson Model 36 Revolver, .38 caliber J-frame. Very short barrel, designed to be easily concealed.
  • An assortment of scarves, coins, and other objects that magicians would carry around.
  • Tailored three piece suit.
  • Gloves.
  • Cigars
  • A flask containing bourbon.

And everything that they keep in their room at Site 19. Anything that's not listed here or in the section above will be difficult for the character to retrieve.

  • More suits.
  • Several playbills with him on them.
  • A signed picture of a pretty woman, with a lipstick print on the front.
  • A top hat.
  • Various other magic equipment, including spare decks, rope, chains, etc.
  • Old letters.

Personal History:

Everett Mansfeld was born in Manhattan, New York on April 1, 1912. The son of a magician and a Broadway line dancer, Everett was raised in a family with entertainment in its blood. Everett learned the magician trade from his father, and in time, became a bigger success than his father ever was. Everett toured across Europe as part of a magic act, eventually settling in Las Vegas after the war to headline a show that became famous for Everett's seemingly impossible mind-reading act. Incredibly wealthy, with beautiful women at his feet, and a massive house to live in, he abruptly disappeared off the face of the Earth in 1954, where no one has seen him since.

That's the story that everyone knows, and much like Everett's entire life, there's a far deeper meaning to the glamorous show on the surface. Everett's father was a frustrated magician with a dead-end career, and his mother was an alcoholic who couldn't perform in Broadway after she lost her beauty when she gave birth to Everett. Both took their frustration out on Everett, his father because he was jealous of his much more talented son, and his mother because she blamed him for the loss of her job.

Everett's life was complicated because unlike his father, he possessed actual magical talent in his nascent ability as a psychic that helped him to develop his skill in performance and magic. Running away from home to Europe, Everett joined a magic act, and slowly developed his psychic skill along with his normal magic repertoire, carving a life for himself, and living a dream as a master magician and showman.

Eventually, the dream ended when his mental powers went horribly, horribly wrong, as he discovered just what terrible things he could do with his abilities. Seeking help, he was contacted by the Foundation, who had long been monitoring his "impossible" act, and was offered a second chance, and the possibility of taming his powers.

Miscellaneous:

  • Thanks to his Vegas lifestyle, Everett is something of an alcoholic, and a heavy smoker as well.
  • Everett loves showing off his magic to anyone who will watch.
  • Has a tendency to abuse his mental powers.

XP:

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