Estrella Ramos

Player: Spork

Position: Specialist Combatant/Power Devourer

Demeanor: Impish and excitable, with a tendency to continue joking even - or especially - as a situation gets dire.

Nature: In addition to her youth, Estrella's still feeling the rush of freedom after being mostly in containment for an extended stay. The end result is a difficulty in taking things seriously, at least on her surface: below that, she's quite desperate to overperform at her job to ensure the Foundation doesn't have reason to send her back. While she's still, frankly, a bit of an asshole, she is rather reliable when it comes down to the line… but the state of all this makes her somewhat quick to return to fear. Finally, for obvious reasons, one should beware eating food in the same room as her.

Description: Estrella is a lanky woman who stands at 6' with short-cut, wavy black hair, green eyes, and light skin. She prefers jeans and a black t shirt (probably with a rock band on it) when not out on mission. She has long limbs, but uses them with a fluid, unnatural-looking grace and perfect awareness, very rarely bumping anything with a hand unless she intends to. The same uncanny quality has a tendency to apply to her movements and expressions, though she tries to make up for it with personal charisma.


  • Physical Health: 14
  • Mental Health: 11
  • Strength: 2
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 1
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 3
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 1
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence:
    • Perception
    • Insight
    • Logic
  • Education:
    • Science
    • Engineering
    • History
    • Survival
    • Medicine
  • The Hand That Feeds You: 4. Estrella previously was host to a gluttonous demon, which left her with the ability to bite an opponent (as a light melee weapon for 2d1 damage) and do more than just draw blood. As long as the attack hits (even if it doesn’t deal damage), she consumes any positive results of the target’s next two df rolls, making them 0s that add a point to Estrella’s Glutton Pool, up to a maximum of 6 points. She can use these points as she wants to increase any df roll she makes before the end of the run by up to 3 points, so long as she decides to add them before the roll is made. If her Glutton Pool is full, Estrella no longer consumes an enemy’s positive results, even if the effect has been applied to them.
  • Flaw: Glutton's Starvation: When not sated, Estrella is incapable of recovering from wounds she sustains. If she has no points in her Glutton Pool, she cannot receive any form of mundane healing, including that usually conducted over time outside of runs, but she automatically converts each point in her pool to a point of health at the end of a run. She can also recover health twice per day by biting a willing or helpless target for 1d4 damage. In addition, she can only receive nutritional value from food made with either great effort or love by others. The more put into it, the more filling it is. On rations alone, she'll starve.
  • Take Out the Gunman: 3. Estrella moves fast; if she can get inside an enemy’s guard, she knows how to place her shots where they’ll hurt the most. She receives +3 on her damage rolls when she hits a target with a light ranged weapon while within melee distance. When using this spec twice in a row, she takes a -1 penalty to Acrobatics rolls against the first attack that enemy makes before her next turn.
  • Spider: 1. Estrella’s swift movements mean she can disrupt a target on her way to the next, paving the way for her team to get more aggressive. When moving past an enemy no larger than about twice her size, she can make an Acrobatics roll at a +1 bonus opposed by their Athletics or Resilience roll. If she succeeds, they take the difference (minimum -1) as a penalty against their next attack roll.


Standard Loadout

  • Ingram MAC-10, light, improved, carried in right hand or on sling
    • Attached flashlight
    • Suppressor
    • Sling
    • Spare 32-round .45 ACP magazines
  • Beretta 93R, light, worn in holster on right hip
    • Spare 15-round 9mm magazines
  • Ruger Blackhawk chambered in .30 carbine, light, worn in holster on left thigh
  • Gerber Mk II, light, worn on the back of the waist
  • Randall No. 18, light, worn on left hip
    • Hilt wrapped in torn thin cloth
  • Custom order push dagger, light, hidden in right jacket sleeve
  • Gerber Mk I, light, hidden in left boot
  • PASGT kevlar vest
  • Smoke grenades x3
  • Flares x5
  • Rope (50 feet)
  • Flexicuffs
  • Zippo lighter
  • Camouflage face paint, colours fitting the mission area

Infiltration Loadout

  • Ingram MAC-10, light, improved, hidden in belt at right hip
    • Suppressor
    • Spare 16-round .45 ACP magazines
  • Randall No. 18, light, hidden in belt at the left hip
    • Hilt wrapped in torn thin cloth
  • Custom order push dagger, light, hidden in right jacket sleeve
  • Gerber Mk I, light, hidden in left boot
  • Flexicuffs
  • Zippo lighter

Full Combat/Long Deployment Loadout

  • Valmet M76, normal, carried in hands or on back with sling
    • Attached flashlight and backup batteries
    • Suppressor
    • Sling
    • Spare 30-round 5.56 NATO magazines
  • Ingram MAC-10, light, improved, clipped to belt
    • Suppressor
    • Spare 32-round .45 ACP magazines
  • Beretta 93R, light, worn in holster on right hip
    • Spare 20-round 9mm magazines
  • Ruger Blackhawk chambered in .30 carbine, light, worn in holster on left thigh
    • Loose .30 carbine rounds on shell rack on front left of belt
  • Gerber Mk II, light, worn on the back of the waist
  • Randall No. 18, light, worn on left hip
    • Hilt wrapped in torn thin cloth
  • Custom order push dagger, light, hidden in right jacket sleeve
  • Gerber Mk I, light, hidden in left boot
  • PASGT kevlar vest
  • Bandolier holding magazines
  • Backpack
  • Swiss army knife
  • Gas mask
  • Compass
  • Smoke grenades x3
  • Flares x5
  • Glowsticks x5
  • Canteen
  • Rope (50 feet)
  • Flexicuffs
  • Zippo lighter
  • DPM camo and face paint, colours fitting the mission area


Photo of her grandparents
Photo of her angry mother in the middle of a rant at whoever's holding the camera, complete with both Garcia and their brother in the background looking rather awkward
Large chip of concrete, complete with the same paint used in most containment chambers
A various hoard of prepackaged snack foods which disappear at alarming rates when unobserved for extended periods
A very, very, very large amount of candles
Electric guitar and amplifier
Portable stereo

Personal History:

Within the first year of her life, Estrella's family had difficulties. Her father was lost overseas before she could think, let alone talk. After that, she followed in her nearest brother's footsteps and paid little attention to her education. Instead, she elected to spend more time with her family, even if her poor performance in school caused her mother some grief. Still, it had its moments; she was steeped in tradition before long. She took great pride in the culture her family had grown from, and loved the many little touches. She loved the cooking, the festivals, the people that were attracted to either. And so, just as she was told, when she left out food for the dead on Dia de Muertos, she never, ever looked behind her… until the day she heard a noise, and did.

The demon's takeover was immediate, and spread to the rest of her family in their home like a virus. Even while they heard trucks pulling up outside as armed men surrounded the building, for hours, they gorged themselves sick on every last scrap and crumb in their pantry. She remembers it clearly. Even though she wants so very, very much to forget the look of shock on Garcia's face, the pounding of her feet as they chased him through the halls, the feeling of her teeth sinking into his skin, the metallic taste, his pleas for mercy. Then, after his escape, the coarse straps against her skin, the holy water on her forehead that burned like a blazing fire, the feeling of a soul - was it her own? was she dying? - rent apart and ripped from her body like an infected splinter. And just like that, it was over. So it seemed.

Through her terror, Estrella never told the mobile task force quite the whole truth. She didn't speak, for over a year, of how she still felt starved. The hunger came whenever she went without fine dishes, or when she ate food made by strangers, and every time her family cooked she couldn't stop from gorging herself on the feast before her. The starvation away from home made her bitter, and the greed at the table caused a rift between her and her mother. With Garcia away God knows where and their other brother working long hours in law enforcement, she drew back from her family and her friends… until it became obvious. The demon had left a mark.

When the Foundation finally caught wind, she was contained, just how it was always going to be. She begged to be let out, lashed out at the objects in her room, but finally settled on reluctant cooperation. After some time, she managed to convince them - she'll never stop feeling like she has a debt to Garcia for the training he gave her when she was younger - that she could be much more useful outside her chamber than in. It took a year and a half in that confining cell before they agreed to outside training, and another year still of constant exercise and practice and education and much, much more before she stepped outside her facility for the very first time since her arrival.

Finally. Freedom.


Birthday is September 8th!
Can speak Spanish!


Improved Weaponry: Befitting their role as the decommissioning squad, Psi-7 operatives may be provided with advanced weapons and combat training that gives them just a little bit of edge over other agents. The agents gets one Light or Normal melee weapon or one Light, Normal, or Heavy ranged weapon that uses different damage dice than a regular weapon of that type. 2d2 for Light weapons, 2d3 for Normal, and 2d5 for Heavy.


Connections your character has made that they can call on.


Additional training your character has acquired.

Missions | Equip Points: 1.25

Run Name Points Given/Loot Gained Date
The Hideous Cost 1.25 EP 10/5/18
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