Eliza Angelo

Player: Odocoileus

Position: Support specialist

Demeanor: Resting bitch face is probably the first thing that people see. Her apathetic look makes her seem disinterested in everything, but she is rather snarky if you manage to make her talk.

Nature: Eliza is easily bored by most mundane things. However she enjoys a more chaotic life. She takes after her mother having a bit of morbid sense of humor. She may not seem it but she is a huge worry wart, only really caring for very close friends.

Description: Eliza is about 5’3” with an athletic build to her. She has inherited her father's constant look of apathy and eyes. However she mostly resembles her mother in the face close to a spitting image. She has dark brown shoulder length hair that she bleaches blonde. Her hair tends to hang over her half of her face. However recently she has cut her hair and dyed it back to her original dark brown color. She can always be seen chewing gum.


  • Physical Health: 10+3
  • Mental Health: 10+3
  • Strength: 3
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness:
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 2
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 0
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 0
    • Perception
    • Insight
    • Logic
  • Education: 2
    • Science
    • Engineering
    • History
    • Survival
    • Medicine
  • The Feild is Mine: 2. Eliza can use her fire to strategically suppress and maneuver enemies, making it easier for her teammates to hit. When Eliza does an attack with a ranged weapon, she can reduce damage done by 2 (a minimum of 0). Once before the beginning of her next turn for each time she does this, when a teammate makes an attack with a ranged weapon, Eliza can give a +2 bonus to the attack roll, (she must do this before she finds out whether it hits or misses). If the attack hits it causes extra 1 point of damage.
  • Wristbow: 3. Eliza has a modified crossbow gauntlet (counted as a normal weapon), that she created that can shoot three burst of darts. When she uses it on her turn she can attack up to three targets, splitting up the damage between 3d2 between the shots (ex: if she goes for three targets she would roll 3d1) . if she hits a single enemy with the dart it knocks the enemy out with 3 damage. (Only applies to organic or humanoid targets.) It can not be shot every round with a cool down of one turn.
  • I Gotchu Fam!: 3. When on the battlefield, if Eliza is being targeted by enemies she can use her skills in dodging to find cover. When Eliza uses her turn to roll a medical die for a downed teammate, she can also roll athletics +3 to drag them to cover. Any enemies trying to take Eliza or her patient must roll over the result of this athletics roll, or the attacks automatically miss..


*Glock 17
*Beretta 70
*First aid kit


*Medical text books
*Engineering books
*A file cabinet filled with forms
*A few bottles of moonshine
*Tool kit
*Medical supplies
*Various books (mostly horror novels and mystery)

Personal History:

Elizabeth Angelo was born in 1960 to Opal and Victor Angelo, along with her twin brother Stephen. She had a fairly simple happy life growing up, but she was quite the troublemaker and tended to drag Stephen along with her escapades. One day she found her father's knives when she was about 10 and the two instantly bonded over it. As a teenager she acted out and rebelled, sneaking out late at night and over all disobeying her parents. As she got older she went to college and gained an affinity for tinkering with darts. She soon created her wristbow. While her studies in college were important, she found it boring and too easy, she spent a majority of her time either out in the field or doing independent studies. She eventually cause the eye of the foundation who kept an eye on the Angelo children. She was soon brought on to the MTF Epsilon-9..


  • Eliza only shares her gum with those she deems worthy of her time.


Nanopatches: Reverse-engineered from some nenotech lifted off Promethean Industries back in the ‘70s. These 2” square patches can corrode through most non-anomalous woods, plastics, and metals given enough time, self-destructing and rendering themselves inert after eating through a surface. Safeguards prevent them from going hog-wild on living organic matter, though you might be able to leave a nasty acid burn with one in a pinch. 3/run.


Connections your character has made that they can call on.


Additional training your character has acquired.

Missions | Equip Points: 3.5

.5 The Change That Lasts a Lifetime September 2018
.25 The Meter beneath Site-15 September 19, 2018
1.75 The Silent Abattoir November 21, 2018
1 Face Validity December 9, 2018
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