Domhall MacAllister

Basic Info:

Player: Ihp

Position: Animal Anomaly Acquisition Agent

Demeanor: Overly-passionate about hunting. You suspect that he has far too many trophies back home. Plus, he's got a bit of a thick accent.

Nature: Will talk your ear off about hunting, but is capable of listening to your problems, and will probably give tips on how you're using a firearm.

Description: 5'11, brown hair, brown eyes, long beard. Never goes anywhere without his knives. In the site, he'll be wearing casual clothing, usually long-sleeved shirt and some nondescript pants. In the field, he'll be in hunting clothing for the appropriate weather; water-resistant camouflage for swampy areas, fur-lined clothing for snowy areas, and some lighter clothing for places like America.

Stats:

You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.

Health
  • Physical Health: 3
  • Mental Health: 7
Attributes
  • Physical Defense: 3
  • Mental Defense: 4
  • Perception: 4
  • Agility: 3
  • Strength: 3
Skills
  • Melee: 3
  • Ranged: 5
  • Survival: 6
  • Sneak: 2
  • Academics: 3
Specialties

You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Fearless Hunter: 5. Flavor text goes here. +3 to Ranged and +2 to Pdef rolls against entities that Domhall can perceive as wild animals; humans, domesticated animals, and entities that Domhall cannot properly perceive do not have this attributed applied.
  • Long-Rage Overspecialization: 3. Domhall overspecialized in firearms training, and barely knows his way around anything that's not his bare fists. As a result, he takes a -2 to melee attacks unless using his skinning knife or kukri, in which case he gains +1.
  • Way of the Wilds: 4. Domhall is an expert tracker, and may add a +4 to survival rolls for the purposes of tracking non-human entities twice per run. If these entities are not animals (i.e. aliens, extradimensional entities, ghosts), this bonus is decreased at GM discretion, to at least 2.

Gear:

List everything your character carries on their person here. Be reasonable.

  • 1945 Winchester Model 49 Rifle
  • Kukri with elk-horn plating on the handle
  • Trail rations
  • Enough ammo for about three days of expeditioning.
  • Canteen of water.
Equipment:

List any equipment your character has purchased off of the Unlockable Equipment list or made through Crafting. You probably don't have any.

Possessions:

List everything your character keeps in their room at Site-77. Anything that's not listed here or in the sections above will be difficult for the character to retrieve.

  • Various types of hunting clothing, camouflage, and ammunition.
  • A cooking stove for making his own meals.
  • A photograph of his father
  • A matchbook from his favorite pub in Cork
  • A record of readings of Irish folktales— intended for children, but it reminds him of his home.

Personal History:

Domhall MacAllister grew up in the Irish Highlands, choking bears to death with his bare hands and making love to maidens before bedding the Queen of England, all the while taking down all sorts of terrors of the animal kingdom… is what he'd like you to believe.

In reality, Domhall was born in 1917 as Donald MacDoogle in Cork, Ireland, to a family who was poor financially, but rich in a heritage of hunters. From when he was five, his father taught him how to use a bow and arrow to hunt starlings and rabbits; when he was ten, he held his first hunting rifle, and on his 11th birthday, he got to kill his first elk. Its horns were since made into embellishment for the handle of his kukri, which he was given as a present for his 12th birthday, at great expense to his father.

When the second World War broke out in 1939, he was in Africa, as far away from involvement as possible, apart from a near miss in Dar-Es-Salaam, Tanganyika, where he was briefly mistaken for a German by members of the of King's African Rifles, a military group who was rounding up German citizens within the city. He was saved by a Welsh commander of one of these platoons recognizing (or rather, mistaking) his accent for Welsh, and allowing him to proceed onwards towards Kenya, where he went on safari, hunting and killing ten zebras and a lion.

Domhall went on several other expeditions for the purposes of avoiding WWII, eventually coming to South America in 1949 to hunt Brazilian Tigers, who were actually in Argentina. He originally believed they had simply escaped from a zoo, but found an area in the Andes that held an entire ecosystem of hidden animals, including what they were looking for: the Brazilian Tigers were actually Smilodon.

Domhall had rules when it came to hunting— rules that his father had taught him— was that for every creature you kill, leave two behind so that they may repopulate, and never kill the females or the young, unless out of desperation of necessity. The others in the party had no respect for this rule, and slaughtered almost all the Smilodon in the area, taking their pelts as trophies. Of course, since they had just discovered an area of the world where extinct life flourished and brought back evidence, they could not be allowed to return to society… the majority of them vanished along with their supplies and trophies. Domhall suspects he was spared because, when a man in a grey coat came to his hotel door inquiring about the expedition, he handed him the only trophy he had taken: a set of smilodon cubs, saved from the slaughter. The man in the grey coat took them and vanished into the night.

Domhall never hunted in South America again, but travelled the globe, going on hunts everywhere from the Himalayas to Canada to New Zealand. He returned to Ireland in 1955, where he cared for his aging father. At his father's funeral in Early 1958, he was approached by a man in an Italian suit, who had been looking for him since the South American incident. He refused to join the organization at first, but was presented a series of photographs of atrocities committed by hunters working for an organization presenting itself as a gentleman's club— wasted kills, human hunting, destruction of habitats. All things that Domhall, as a hunter, violently opposed.

He hopped on the first plane to Italy he could find.

Languages

Any languages your character speaks. English is required. Languages should be justified by background or academics.

  • English
  • Irish
  • Gaelic
  • Basic Welsh (enough to say "Hello", ask for directions to the bathroom, the pub, and ask about the weather.)

Miscellaneous:

Born on St. George's Day

Domhall's Hunting Code:

  • Leave two behind for every one you kill.
  • Never kill females or juveniles unless out of necessity or desperation.
  • Never waste a kill. Take its pelt to warm you, its meat to feed yourself, its head to remind you of what you have done. If it must be let out to rot, be sure that it is left somewhere where the carrion eaters can get at it.
  • Never harm another hunter unless out of necessity.
  • Never hunt alone.
  • Never hunt in an altered state, whether it be anger or alcohol.

XP: 7

How much XP your character currently has. Also list any XP you have received or spent, and where it came from or where it went.
Name of Source/Purchase XP Change Date
Siege at Gatterlan Keep +2 5/31/2017
The Binding Blade +5 XP -1 Right Ring Finger 8/14/2017
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License