Position: Demon Whisperer
Demeanor: Daithi seems a bit odd and strange when talking to him. One might give the assumption that he isn't all there in the head. This would be more true than they will realize.
Nature: Deep down at heart Daithi is a psychopath. He takes no remorse in killing and enjoys watching those who have done him wrong suffer. Although, Project Eris has helped him control his volatile emotions, this way he doesn't go on a psychotic rampage in tje midst of the Psi-7 common room.
Description: What your character looks like, etc. Pictures can either be linked here or posted under Miscellaneous, but don't display the image here.
- Physical Health: 7
- Mental Health: 7
- Physical Defense: 5
- Mental Defense: 5
- Perception: 4
- Agility: 3
- Strength: 4
- Intimidation: 5
- Melee: 2 (+2)
- Ranged: 5
- Sneak: 3
- Demon Whisperer: (Anomalous): (3)
Daithi's companion and best childhood friend will actually sometimes listen to him. He can tell him to cause harm onto another person or protect Daithi from harm. He can also use Sebastian as a way to become temporarily stronger. Standalone attack from Sebastian rolls base stat. Melee, ranged or physical defense boost must be preceeded by a 1df roll. If a +1 is rolled, base stat is added with the spec. If a 0 is rolled, nothing happens. If a -1 is rolled, -1 to physical health stat.
- Like an Open Book: (Flaw): (3)
Because of Sebastian's presence and constant mental attacks, Daithi can hardly protect himself from spiritual attack and suffers a penalty against it.
- No Remorse: (4)
Daithi has seen it all, and caused it all. Blood an gore is nothing new to him. In fact, it makes him feel at home. Additional MDEF versus anything that has to do with blood and gore.
- Psycopathic Rage: (2)
For the most part, Daithi can control himself, but when he has a reason to dig a knife into something's eyes, he can feel his blood pulse as Sebastian says, "Do It." Additional MEL versus an enemy that has attacked him previously.
List everything your character carries on their person here. Be reasonable.
- Revolver (Only on missions.)
- Kaiser Blade (Only on missions.)
- Bag around his belt containing…
- A Squeak Toy
- A Lighter
- A Multitool
- A Gut-Hook Knife
And everything that they keep in their room at Site 19. Anything that's not listed here or in the section above will be difficult for the character to retrieve.
- A book of photos…. you don't want to see them.
- A list of names.
- A book on demons and Occultism.
Daithi was born on (?) in Northern Ireland. He was the experimental son of an occultist who used him as a way of binding a demon to the physical world. It worked, sorta. Daithi lived most of his life with what he knew as an 'Imaginary Friend' whom he named Sebastian.
Eventually, the father mysteriously disappeared, leaving the son at the door of an orphanage at age 4. For years, Daithi was picked on by the other kids of the orphanage because of Sebastian.
When Daithi was about 13, Sebastian made his first major mark. Many kids and adults alike were found dead in their rooms, killed by the young Daithi, using a kitchen knife. When the boy claimed that his friend Sebastian told him to do it, he was taken to an Asylum.
Over the next 13 more years, he was tormented by the demon bound to him, he went insane. Eventually, other patients of the Asylum were found dead with blood and claw marks all over the walls. This, was what caught the Foundation's attention. When it was discovered that Daithi was bound to this anomaly, he was taken in.
For over three years, the Foundation exposed him to Project Eris, which was designed to help Daithi control his rage and psycopathy. When he was able to control himself and Sebastian around friendlies, he was inducted into Psi-7.
Any other information you think would be interesting.
How much XP your character currently has.