Crystal Debord

Basic Info:

Player: Scantron / Shrek / JohnCena

Position: Infiltration specialist

Demeanor: Unassuming, reserved, somewhat skittish.

Nature: Shrewd, curious, works well under pressure.

Description: 25 years old, White, shorter brown hair, brown eyes, medium build. Her physical features and voice are so unmemorable that it's remarkable — or would be, if people tended to register it. Dresses in fashions typical of the period. Speaks French in a French accent and English in a Midwestern accent.


  • Physical Health: 7
  • Mental Health: 7
Basic Skills
  • Physical Defense: 4
  • Mental Defense: 4
  • Perception: 4
  • Agility: 3
  • Strength: 3
  • Persuasion:
  • Intimidation:
  • Bluff: 4
Pseudo-Specialty Skills
  • Melee: 3
  • Ranged:
  • Survival:
  • Sneak: 6
  • Academics: 2
  • Science:
  • Engineering: 3
  • Medical:
Specialty Skills:

You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Face in the crowd: 3. Not only is Crystal's appearance unspectacular, she is capable of rapidly judging and mimicking the demeanor and body language that is expected in a situation: in essence, she is adept at blending in with a crowd and acting like she's supposed to be there, and can often tell when someone's faking it or acting unusual. [Sneak, Bluff, or Perception]
  • Saboteur: 3. Crystal is trained in the art (?) of breaking things, both secretively (such as cutting the brakes on a car) and not-so-secretively (sticking a wrench in something). [Engineering]
  • Fighting Dirty: 2. Crystal is skilled in quickly incapacitating unprepared opponents through the use of stealth, attacking weak points, and simply hitting fast. [Melee — possible bonus if tagged after a successful Stealth or Bluff check]
  • Art: 2. Crystal is knowledgeable in art history, art theory, and a number of artistic techniques (drawing, sculpture, etc.), with a focus on Dada art. [Academics]
  • Muscle Memory: 2. Crystal has the anomalous ability to prevent people from registering exceptional situations. Stipulations:
    • The difficulty is lower the less divergent said situation is from the norm. Preventing a cashier from noticing shoplifting becomes easier if Crystal goes through the motion of handing over some money, and easier still if she uses counterfeit bills.
    • The difficulty is lower the more mentally "checked out" the target is — a security guard at the end of a shift is more vulnerable than they are at the beginning, but both are easier targets than a guard that's specifically looking for someone.
    • This specialty cannot be applied retroactively — Crystal cannot make people un-notice an exceptional situation which they have already noticed.


List everything your character carries on their person here. Be reasonable.

  • A handbag containing:
    • Pocket knife
    • A length of rope
    • Medium-quality counterfeit money, medium-quality fake ID badge.

And everything that they keep in their room at Site 19. Anything that's not listed here or in the section above will be difficult for the character to retrieve.

  • A few minor art pieces she works on in her spare time. Nothing spectacular, but not bad either.
  • That's about it really

Personal History:

While the Americans were building their anomalous spies with physical camouflage capabilities, the French had decided to go the route of social camouflage. Starting in the mid-1920s, the French began to experiment with the intent of creating an operative with the tools to slip behind enemy lines unnoticed. The experiments were more-or-less successful, with several agents being produced with anomalous properties and trained in the arts of stealth, deception, sabotage, and hand-to-hand combat.

Crystal, who was created in 1931, was one of the last attempts, as funding for the program was seriously scaled back as part of efforts to combat the Great Depression. Nonetheless, she remained fed, housed, and trained by the French government (and, after 1940, the Vichy French government). At the age of 16 (before her training had been completed properly), Crystal slipped away from her handlers — disillusioned with her birthright by seeing the horrors of war and how easily her theoretically good government could become an authoritarian regime that bowed down to the Nazis, she decided to seek answers elsewhere.

Within a day of her escape, Crystal was contacted by a member of an art collective known to some as Are We Cool Yet?. This member, in possession of a pair of mirrored shades that visually 'inverted' perceived reality, had first noticed Crystal years ago — she stood out like a sore thumb — and kept tabs on her ever since. While Crystal could almost effortlessly engage in petty theft, this was far from sufficient to actually support her. For the next several years, Crystal would locate and fetch materials that the local collective needed for pieces, as well as food or money as needed. In exchange, she was given a place to live, assistance adapting to life as a civilian, and an unorthodox education focused on the arts. Life was decent, if a bit sparse and subject to semi-frequent government interference.

In 1956, a man identifying himself as a radical and an enthusiast of the arts arrived at the collective. Crystal, quickly identifying his cold-reading techniques and suspecting the way he carried himself, managed to lift from his person and belongings various items and documents that were enough to convince the collective of the man's deception. The group accosted the man and used a special device to extract certain secrets from him. A name or identity could not be found among them, but it came to light that the man was effectively Crystal's counterpart, and that he had found work with an 'SCP Foundation', on whose behalf he had intended to infiltrate and disrupt this segment of Are We Cool Yet?.

It was decided, as a matter of safety, for the collective to move off to parts unknown, perhaps split apart and join others. Crystal, taking a surname she lifted from the member of AWCY? who first found her, instead opted (with the collective's support) to join the Foundation — partially as a manner of infiltration, and partially as a further exploration of her possibilities. She was provided with fake documentation identifying her as a defector from the French government — which was accurate, but incomplete and misleading. She got up enough money to get to the town near Site-19 (location courtesy of the mysterious provocateur) and contacted the Foundation safehouse in said town, offering her services as an infiltrator and saboteur. The Foundation, having lost contact with the one they already had, accepted her offer.


it doesn't look like it but she has a lot of swag

XP: 2

+2 from 11/20 run

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