Clark Newton

Player: DSJ

Position: Experimental Technologies Engineer

Demeanor: Quick witted and cynical, but willing to talk with most people

Nature: Clark is driven by his want to invent and improve technology, as well as some deeper wants to break shit.

Description: Clark is about 5’9”, with pale skin, short cropped dark hair and stubble. He has a strong jaw and greenish eyes. He usually wears basic clothing, shirts and pants, as well as overalls or a jumpsuit when working in engineering, along with any other protective gear he’d need.


  • Physical Health: 12
  • Mental Health: 12
  • Strength: 1
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 2
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 2
    • Acrobatics
    • Stealth
    • Ranged
  • Charm:0
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 2
    • Perception
    • Insight
    • Logic
  • Education: 3
    • Science
    • Engineering
    • History
    • Survival
    • Medicine
  • Xenotechnophile: 2. Clark is very experienced with using alien technology to its fullest extent, due to his work on experimental technology. +2 to any usage of alien technology.
  • Plasma Welder: 4. Clark carries an experimental welding tool that uses plasma to cut through metal and other materials. Its operation is complicated, making Clark one of the few people who can use it. It can be used in most environments, and cuts through almost any material, the only differing factor being time. How long it takes is up to the presiding GM.
  • Vacuum Mask: 2. Clark carries around an emergency breathing mask with an oxygen supply that vacuum seals to his face. Immunity to toxic gases in certain situations..


  • Engineering toolkit with manuals
  • Rope
  • Ithaca Model 37, modified for close range usage.
  • Canteen
  • Spare oxygen cartridges
  • Recharging tool for the welder


  • Misc components
  • Folders and paper
  • Cassette player and a mess of tapes

Personal History:

Clark was born on May 20th, 1956. The majority of his life went by without incident, but he had a deep obsession with space as a kid, which later translated into a passion for engineering. In highschool, he excelled in shop courses and math, with passably good grades in other subjects as well. He went into college to get the required degrees and experience to apply for jobs in both more standard engineering positions as well as for more experimental companies. He found himself working for the latter, and eventually made his way into a Promethean Industries front, working on experimental power sources. It was only later found that said power sources were based on alien artifacts, which were causing mass paranoia, dementia, and insanity, which culminated in a lab-wide riot that Clark barely managed to fight his way through. When the Foundation came in to clean it up, he was among the few survivors, and was offered a position in the engineering arm of the Foundation. He worked his way from there to the taskforce Omega-3, and was pulled from there to serve at Site-15 as a member of Epsilon-9.


  • Despite it being pretty unsafe, he likes listening to music while working on things
  • He has numerous drawings of ‘cool armor’ he'd like to build one day
  • He's been trying to weaponize his welding tool, to no avail.


  • Nanopatches: Reverse-engineered from some nenotech lifted off Promethean Industries back in the ‘70s. These 2” square patches can corrode through most non-anomalous woods, plastics, and metals given enough time, self-destructing and rendering themselves inert after eating through a surface. Safeguards prevent them from going hog-wild on living organic matter, though you might be able to leave a nasty acid burn with one in a pinch. 3/run.



Geardo: Your maximum GP is increased by one and you have your personal weapons with the normal bonuses afforded to you by vanilla mechanics. (FROM MADNESS_'S RUN)

Missions | Equip Points: 4

Run Name Points Given/Loot Gained Date
Deja Vu 1 7/10/83
Keeping the Blade 1 8/17/83
Blackout 2 11/25/18
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