Caleb Kincaid

Basic Info:

Player: DSJ

Position: Close Quarters Combat specialist

Demeanor: Caleb's careless, inattentive, and brash. Rude, but otherwise nice enough. Someone you'd drink with but not someone you'd gush about your secrets to.

Nature: Caleb's an asshole due to a deep seated want to stand out, without the foresight to stand out for doing good. He follows orders and while he's somewhat aggressive on missions, he doesn't always aim for conflict.

Description: Caleb's 5'7", with a lithe build. His skin is light, and on his lower arms and legs he has a plethora of burn scars. His face could best be described as friendly, with near perfect teeth and brown eyes. His hair is untidy and chestnut, as is his thin beard. He typically dresses well, preferring collared shirts and ties, but he'll dress up or down depending on the occasion.


  • Physical Health: 7
  • Mental Health: 7
  • Physical Defense: 3
  • Mental Defense: 4
  • Perception: 4
  • Agility: 5
  • Strength: 4
  • Persuasion: 5
  • Melee: 3 (+2 from Strength)
  • Ranged: 6
  • Be Polite: 4. Caleb might be a paramilitary hitman and an asshole, but he can act nicely from time to time, if he really, really has to. +1 to Persuasion rolls versus nonhostile civilians, and an additional +3 once per event or run.
  • Be Efficient: 3. Working quickly is the best way to work, and sometimes that means you focus more on the hardest targets. +3 to rolls to dodge, with the caveat that their base attack must be higher than his base agility
  • Have a Plan to Kill Everyone you Meet: 5. Caleb, as a specialist in close quarters firearm combat, as well as a general expert on most forms of shooting, is not adverse to taking risky shots with big payouts. Of course, they don't always pay out. During combat, Caleb rolls a 5df for bonus fudge dice, which he can use until the round of combat ends. Fudge dice are only obtained on a +, and this must be rerolled for every new fight.


  • Walther PPK
  • Beretta 418
  • Lighter
  • Cards
  • Notebook and pen
  • Tape
  • A few yards of strong cord
  • Penknife


  • Small book collection
  • Personal radio
  • Weight set
  • Photo album
  • Journal

Personal History:

Operative Designation: "Kodak"
Real Name: Caleb Kincaid
Nationality: Canadian
Date of Birth: 06-JUN-1931

Biographical Information: Operative "Kodak" was born in 1931, the son of Operative "Cerberus" and his deceased wife. He was raised behind the Veil, and his father wanted him to follow in his footsteps as a Strike Team leader and tactical expert. Unfortunately Caleb only displayed aptitude in close quarters combat involving firearms, as well as social interaction. He was too young to be directly involved in the Seventh Occult War, but he was trained by veterans from it soon after it ended, giving him a distinct edge in combat.
"Kodak" was eventually assigned to a Strike Team given the task of curbing Marshall, Carter, and Dark activity as well as the general sales of anomalous items. He did well in his position, but he eventually sustained severe burns in a raid
"Kodak" was forced to volunteered to transfer to the Foundation as part of an exchange program and has since become a member of MTF Psi-7, "Home Improvement"

– Global Occult Coalition casefile, recovered as part of information exchange


  • English
  • Italian
  • French
  • Spanish


  • He actively makes an ass of himself in an effort to enjoy his reassignment
  • He frequently wears gloves to cover his burn scars
  • He dances fairly well

XP: 6/6

How much XP your character currently has. Also list any XP you have received or spent, and where it came from or where it went.
Name of Source/Purchase XP Change Date
Nobody Moves For The First Time +2 10/12/17
Battle of the Break Room +2 10/18/17
Why Don't You Write a Run About MEEEE? +2 11/21/17
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