Brendon Wu

Player: Cocoa

Position: Cool-headed Crimebuster

Demeanor: At first glance, Brendon is the very model of a reformed 'lovable rogue.' He likes playing up a dramatic side, even if it's in a subdued manner, around others. In truth, he's much more laid back.

Nature: Brendon is the kind of person who would always rather make a new ally than a new enemy. He's got a way of always maneuvering himself into and then back out of the spotlight at his leisure. He's grown out of his youthful hotheadedness and now comfortably works for The Man, but he still loves the thrill of a good chase, fight, or mystery. Even the occasional heist, if he's brought along for it.

Description: Brendon is in his early thirties, Chinese-American, and fairly fit. Muscular in a lean sort of way. Stands about 5'8", and at about 150 lbs. Likes wearing sweaters and his leather jacket. West-coast accent, with just a very, very slight drawl.


Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

  • Physical Health: 12
  • Mental Health: 12
  • Strength: 1
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 2
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 3
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 2
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 2
    • Perception
    • Insight
    • Logic
  • Education: 0
    • Science
    • Engineering
    • History
    • Survival
    • Medicine

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Improved Marksmanship: 2. Wu's had plenty of experience fighting without a guarantee of evac and with limited ammo, and knows how to make his shots count. When Wu gets a critwin or acewin with a ranged attack, he can roll an additional 1d3-1 and add it to the damage result if it hits.
  • Quickstrike: 2. Whether it's with sidearms or combat knives, Wu is adept at making a series of quick strikes, even against multiple opponents. However, what he gains in speed is generally lost in accuracy. When wielding a light weapon on his turn, Wu can make two attacks with it instead of the usual one. However, both of these attacks are made without the +2 bonus from a light weapon. If he does enough combined damage to a single target with these two attacks on a single round, that counts for knockouts.
  • Street-Wise: 3. Wu worked on the Foundation's anomalous crime task force before transferring to Psi-7, and knows what to look for in that regard. +3 to investigating for or knowledge of anomalous drugs, gun-running, trafficking, money-laundering, organized crime, etc.
  • Urban Jungle: 1. Wu feels most at home in the city, and is good at using his surroundings to get a drop on his opponents. +1 Sneak in large crowds, busy streets, and other urban environments. Wu can also roll sneak to disappear in sufficiently busy areas even if he's already been spotted, and does not have his mobility hindered by heavy crowds.


  • M40A1 Rifle (Heavy), not taken on every mission.
  • M16A1 Rifle (Normal), not taken on every mission.
  • Modified M1911A1 pistol (Light, see Loot).
  • Pair of combat knives (Light)
  • Radio.
  • Fake ID.
  • Logbook.


Things your character has at home or their base of operations.

Personal History:

That camera up and running?

Yep. Ready whenever you are.

Alright, let's see, where to start…
So you've probably got the basic stuff down already. Born in '54, grew up in the chinatown in SanFran, fell in with the wrong crowd in junior high. We called ourselves the Golden Tigers, sort of a- well, I guess You'd call it and offshoot of the Joe Fong Boys. So I ran with 'em all the way through high school. We'd done just about everything you'd expect, and then senior year things started getting… weird. I'd recognize the anomalous activity now, but back then all I knew was that it was weird and freaked me out. So I finally listened to my parents, and I left.

But it uh, it turns out spending all of high school in a gang doesn't do wonders for scholarships. And since my folks were never all that rich, college wasn't really an option. So I shipped myself off to boot camp, did a couple of tours with the army over in 'Nam. Still can't tell you if that straightened me out or just messed me up more.

So, war's over I come back home to try to figure out what to do with the rest of my life, see if I can't help my parents out at the restaurant a little. And so I'm walking home from the store one day and I run into a couple of the old tigers. Now, they must've recognized me, 'cause it seems that they didn't take too kindly to my leaving all those years ago. And as I'm cornered in this alley I think "okay, this isn't great, but I can last long enough for someone to notice and get help." The army'll do that to you. And then the changes started.

Right, could you elaborate on that?

Sure. So one of 'em, he just sort of turned into this fish thing. Bug eyes, sharp teeth. His arms just kind of came… unwound. Sort of like bundles of tentacles but with the hands still on the end. But the other one, he looked the same, but there was this noise coming from him. I heard a whale song when I went to a museum as a kid. the guy sounded like if a whale screamed.

Anyway, I could've only been fighting them for a few minutes when a squad of agents showed up and bailed me out. Took me in for questioning, did some digging into my past, one thing led to another and I got a job offer a few days later. Once basic spit me out, I got tagged on with the Harrys and worked with them right up until '82. Then someone put in the recommendation to get me transferred here, and here I am.


Wu once got doused with a drug that lets you see the future of yourself and your descendants in a bust gone wrong. He is either unable or unwilling to reitterate what he saw.
His callsign on Mu-5 ("Dirty Harrys") was "Woozle."
Wu can cook Cantonese food, and picked up how to make pies and tarts (both savory and sweet) from the camp chef back when he was stationed in Texas with Mu-5.
Can speak Cantonese and a little bit of Mexican Spanish.


  • Modified M1911A1. Improved Psi-7 weaponry. Does 2d2 damage on a hit.


Connections your character has made that they can call on.


Additional training your character has acquired.

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