Position: Combat Engineer
Demeanor: Aloof, quiet, polite and short-spoken, sort of shy
Nature: He's rather like a large dog; loyal to those whose trust and acceptance he gains. He's quite intelligent due to his technical training, but prefers to let his actions speak for this instead of words.
Description: Six feet tall and around one hundred and seventy-five pounds with very little body fat, Branko is the kind of person who spent all of his off-duty time lifting weights in the barracks and carrying heavy objects while in the field. He has short-cropped blonde hair in a one-and-zero cut like that of an infantryman's, and is immaculately clean-shaven (if there's one thing he's proud of it's his clean face). His body language, though, is nervous and fidgety. Branko is covered in scars, burns and other wounds from his time doing his job at the Foundation. His left arm is missing, from halfway down his bicep. After raiding a Russian lab, Branko obtained an arm being worshiped by the CotBG (Cult of the Broken God) and had it attached by Hermann.
You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.
- Physical Health: 7
- Mental Health: 7
- Physical Defense: 5
- Mental Defense: 4
- Perception: 3
- Agility: 3
- Strength: 6
- Persuasion: 0
- Intimidation: 2
- Bluff: 0
- Melee: 5 (+2 from Punch Gauntlets)
- Ranged: 3
- Survival: 3
- Sneak: 0
- Academics: 2
- Science: 0
- Engineering: 5
- Medical: 0
You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.
- Close Quarters Training: (4) Branko volunteered for training in close quarters combat, an art which he perfected in the narrow streets, alleys, and defensive fortifications of the Russian lines in Stalingrad. When using things like shotguns, pistols and short melee weapons, he gains a bonus to Melee and Ranged.
- Combat Engineering: (4) Branko received additional training in combat engineering, including sapping and fortification building. When dealing with anything involving fortifications, or anything involving the building/demolition of structures, he receives a bonus to Engineering.
- RUSSIAN BEAR: (4) Branko is terrifyingly large, and despite his nonthreatening demeanor, it can be pretty scary to talk to him (for the first time, anyhow). In addition, being huge makes it easy to intimidate other people as well! Branko gains a +4 to Intimidate, as long as he doesn't talk.
List everything your character carries on their person here. Be reasonable.
- Sawn-off IZH-43 Shotgun
- M1895 Nagant Revolver
- Entrenching Tool
- Picture of Branko's parents
- Russian Military fatigues
- Street clothes
- Colt Python (Originally belonged to Jess Sutherland)
- Bear skull Helmet
- Punch Gauntlets
- Dragon rider's sword
- Berzerker's armor and gauntlets
And everything that they keep in their room at Site 19. Anything that's not listed here or in the section above will be difficult for the character to retrieve.
- Small bookshelf
- Journals Branko wrote during his service
- Fathers rocking chair
- Framed pictured of Branko and his parents
- Elliot Wilson Foundation Trading Card
- Werebear Poncho
- 1x Potions of healing
- 65,000 Banganash coins
Branko Silvinski was born an only child in Czechoslovakia in 1925, the son of a farmer and a former nurse. Branko was raised a farmhand, and received some small degree of education (at least enough to learn to read and write). After completing his schooling, Branko returned to his home to work on the farm, but was forced, along with his parents, to emigrate into Russia when the Nazis occupied Czechoslovakia in 1938. Branko continued farming until 1941, when Operation Barbarossa saw the Nazis invading his home a second time. Not content to stand idly by and watch the German war machine savage another country, Branko enlisted in the Red Army, receiving infantry and combat training before hurriedly being deployed to Leningrad with the 8th Army, XI Rifle Corps.
Branko would spend the next two and a half years, approximately, besieged by the Wehrmacht, and would see one of the most horrifying and impressive battles of WWII firsthand. When the siege was broken, Branko remained with the XI Corps until the end of the war in 1945, when he was offered a position as an army instructor for future combat engineers.
In 1955, he was contacted by the Foundation by agents operating in secret beyond the Iron Curtain, citing his knowledge of military fortifications (especially regarding recent operations), and readily accepted their offer. Branko Silvinski passed away on May 5th, 1956, while fighting statues to allow another agent to escape.
8 XP spent on a Stab-Resistant Coat
Branko's chest and neck were burned on a mission, leading to scarring.
Branko was blown up by A LOT of tanks, and is now a mass of scar tissue.
Because Branko was slowly growing unaccustomed to life in the bunker, he's moved into a cabin he constructed in The Forest.
Branko was frozen, and had his left arm, from half way up the bicep down, smashed off.
4 XP spent on a roboarm
4 XP spent on attaching a gun to roboarm.
8 XP spent on Punch Gauntlets