Bartholomew Coggs

Basic Info:

Player: SpookyBee

Position: Intelligence Agent

Demeanor: Showmanly, judgmental, smimey, secretive

Nature: Coggs is cunning and intelligent, with a lust for knowledge. While he doesn't quite follow the traditional idea of an honorable man, he serves the Foundation willingly in the name of an old friend. He may seem cold to his enemies, but he's seen a lot of the darker side to the world and he knows he needs to be just as rough to make it through.

When he's not working, he's probably relaxing with a nice glass or rum. He's the kind of guy to keep his word to a friend- Enemies are another thing entirely.

Description: Standing a good 6'1", and weighing 140lbs, Coggs' head is bald, often sporting a bowler's cap and Lennon-style sunglasses. He's got fair skin with hazel eyes, and commonly is found wearing tailored suits with a rusty-brown great coat and shined-black shoes. He is tall and lanky, giving him a towering and accusing posture.


  • Physical Health: 7
  • Mental Health: 7
  • Physical Defense: 3
  • Mental Defense: 4
  • Perception: 5
  • Agility: 4
  • Strength: 3
  • Bluff: 5
  • Ranged: 5
  • Sneak: 4
  • Academics: 3
  • Should Have Looked Twice: 4. Coggs isn't necessarily the most honest person. While he can be trusted by his team, he's not below seducing the interests of an enemy only to quickly turn a gun on them when they least expect it. (+4 bonus to RNG rolls with pistols at any point after a successful BLUFF roll, as long as the charade is still on.)
  • Mountain Against Madness: 3. Weathered against outside forces, Cogg's mind is tempered to resist the influence of outside forces. He can cackle at the attempts of mental attacks, and laugh off mind-control like they were darts from a child's toy gun. (+3 bonus to MDEF rolls when defending against mind-control and maddeningly-impossible scenarios.)
  • This Face Is Forged On Lies: 3. Coggs is a professional liar, and a professional counterfitter, crafting false documents with little difficulty, and nearly flawless authenticity. (+3 bonus to ACAD when fabricating false identifies, documents, and ID's.)
  • They Call Me Mr. Fingers: 2. While his posture is quite large and imposing, Coggs is a nimble spider, capable of slipping things off of fully-aware people without so much as a sideway glance. (+2 to SNK rolls regarding pick-pocketing.)


  • Dark-grey suit
  • Tanned brown great coat
  • Bowler hat
  • Lennon shades
  • Berretta M1951
  • Spare 9mm magazines
  • Switchblade

List any equipment your character has purchased off of the Unlockable Equipment list or made through Crafting. You probably don't have any.


  • Spare suits
  • Spare hats
  • Clothing repair tools
  • Shoe polish
  • Documents
  • Notepads
  • Framed picture of his mother

Personal History:

Bartholomew James Coggs was born October 13th, 1913 in New York City, New York to a single mother in a poor neighborhood. Most of Coggs' childhood was spent scrounging for money, and doing favors for local gangs.

In 1925, Bart witnessed a murder caused by one of the more powerful crime organizations in his home territory, but instead of feeling mortified, he felt a sense of curiosity stir inside. What would be so valuable as to end another man's life, Coggs thought to himself.

Bartholomew ended up following the culprit to an old warehouse, where he discovered that the hitman's client was a member of the Marshal Carter & Dark organization. Coggs approached the man, inquiring as to what could possibly have caused these events to come to pass, but his curiosity only grew with every answer, until he became obsessed with the group.

At the start of 1929, Coggs began tracking interactions made by the MC&D organization, having taken liberties to eventually hunt down the man he'd met the few years prior. Finding meeting areas was simple, for Bart, and he used his time spying on these meetings to learn various basic things on the topic of espionage and diplomatic interactions.

In 1934, Coggs was discovered by the organization, but instead of disposing of him, MC&D considered him a worthwhile investment, offering him a place of apprenticeship which he gratefully took. He learned very fast, and unfortunately for Marshall, Carter, & Dark, Coggs had his own desires.

Making his own friends and enemies in the organization, by 1939 Coggs had his hands and ears in a number of organizations. Becoming a kind of independent intelligence broker, Bart broke off of MC&D to set up his own personal work zones around the world.

Acting as an information broker, Coggs was eventually discovered by the Foundation in 1944 who contacted him for his services in providing intelligence on the Global Occult Coalition. Reluctantly accepting the offer, Coggs was close with the GOC, but again he'd always had his own motivations, that of which even he was unsure of in the end.

After only two years, Bart was a trusted associate of the Foundation, who he'd truly grown to enjoy working beside. Often working with the Administrator of the Foundation in its early years, Coggs has been an arm of the organization for quite a long time, while never quite being a true part of it until 1956, where Bartholomew was offered a proper placement as a member of the Intelligence wing in a German facility just outside of Berlin.

Working here, Coggs worked as a briefer and information collector, using his outside contacts to collect intel on operations for task forces and field agents to utilize on their operations. Two years later, he'd be offered a place on one of the Foundation's task forces, Psi-7, which he, again, reluctantly accepts in 1958.


Any languages your character speaks. English is required. Languages should be justified by background or academics.

  • English
  • Russian
  • German
  • Italian


  • Operating often in secrecy, Coggs uses a number of names, including but not limited to "Mr. Rainbow", "Mr. Fingers", "Mr. Crane", and "Dr. Sunshine".
  • Coggs is a master of stealth, but he sure loves putting on a show.
  • He's got a rather peculiar taste for Lovecraft, often reciting favored lines from shorter stories to his comrades.

XP: 0

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