Demeanor: Timid, shy. Although Kind and friendly.
Nature: Avery is just that - Shy and very timid. He typically finds himself working in his office with the door closed, but not unlocked. He doesn't mind visitors, but doesn't like anything over than a couple.
Description: Avery is of very small build and has rather effeminate and soft features to accompany. He has short blonde hair and green eyes. He's thirty-two, but appears to be slightly younger.
You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.
- Physical Health: 7
- Mental Health: 7
- Physical Defense: 2
- Mental Defense: 3
- Perception: 4
- Agility: 4
- Strength: 2
- Persuasion: 4
- Melee: 2
- Survival: 4
- Academics: 3
- Science: 3
- Engineering: 5
You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.
- Practical Creation: 4. Avery does a lot of… Well, jobs. He's a craftsman and a tailor. Being reclusive for the most part means he has more than enough times to hone his skill at his craft. (+4 To any rolls relating to tailorship/craftmanship.)
- Prime Chef: 4. Along with all those other jobs Avery balances, he's also a cook! He's more than aware of various spices and herbs, even medicinal properties of some! (+4 To Survival/Medical rolls when relating to wild herbs or spices.)
- Innocence(?): 4. There's something about Avery, maybe it's that he never lies, or is very kind. Maybe it's those small features, but, when it comes down to it all of this makes him a rather convincing person. (Pers when talking to one person, or without a group.)
List everything your character carries on their person here. Be reasonable.
- Also mine…
And everything that they keep in their room at Site 19. Anything that's not listed here or in the section above will be difficult for the character to retrieve.
- Also mine…
List what your character's life has been like, from birth until 1954. The more, the better. Be sure that all of your character's skills (especially specialty skills) are explained. Higher skills need more justification.
Any other information you think would be interesting.
How much XP your character currently has.