Avery C. W. Cohen 'The Magnificent'

Basic Info:

Avery Cohen

Player: Daedalus

Position: Field Support / 'Magician'

Demeanor: A bit standoffish and forgetful, but trustworthy. Also rather showy and a bit conceited.

Nature: Wants to get along with everyone the best she can, but rather unsure of herself. Hides her insecurities behind a mask of conceit.

Description: 5"7' Blonde hair, blue eyes. Wears generally nice suits and always some sort of hat, even indoors. Wears flashy clothes during shows. Speaks with a southern belle accent.


You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.

  • Physical Health: 7
  • Mental Health: 7
Basic Skills
  • Physical Defense: 3
  • Mental Defense: 4
  • Perception: 4
  • Agility: 5
  • Strength: 2
  • Persuasion: 4
  • Bluff: 4
Pseudo-Specialty Skills
  • Ranged: 2
  • Melee: 2
  • Science: 1
  • Sneak: 5
Specialty Skills:

You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Misdirection: 5 Years in show-business will give you a sort of bravado and grandiose mannerism when speaking to people. Especially in distracting them from the bigger picture.. (+5 to bluff or persuasion when using small tricks to distract someone.)
  • Ol' Carny: 4 Be in the circus business for long enough and you learn some pretty neat tricks. Some of them are even practical. (+4 melee when using a whip. +4 ranged When using throwing knives.)
  • Prestidigitation: (Anomalous) 3 Avery was -if you believe her magic show intro- born under a full eclipse, cursed by a mysterious gypsy lady, and blessed by ten Sikhs to hold the power of a fallen god. All at the same time. Whatever you believe, however, Avery commands the power of a few staple magician's tricks that she combines to create a magic show like no other. They can be used on people, but it requires they're willing participants. (All tricks require a certain number of people be watching for it to work. The more people watching, the more powerful the trick. These can only be performed thrice per day total.)
    • Teleportation: As long as people can't see the object when it disappears or appears, Avery can teleport small objects1 from one location to another, usually in her hat, sleeve, or hand. This comes with the stipulation that she knows /exactly/ where the object is and where it's going to be. Larger and living objects can be teleported, but requires at least 10 people watching her to do so. (Base Req: 1)
    • Levitation: Avery also has the ability to levitate small objects and suspend them in the air, so long as he maintains eye contact and constant concentration. She can also use this ability on himself, others, and larger objects, but it requires at least 15 people watching her to do so. (Base Req: 3)
    • Duplication: Some tricks require more than one of something to be created, and this is exactly the ability for it. Avery can create duplicates of smaller objects that don't share the same properties of the original. Instead, they're much lighter and explode into multicolored confetti after a while. Larger objects, again, require at least 20 people watching to duplicate. Simple living creatures can also be duplicated, but intelligent creatures cannot. (Base Req: 5)


List everything your character carries on their person here. Be reasonable.

  • Hat
  • Several feet of multicolored handkerchiefs hidden up sleeve
  • Wand
  • Silk handkerchief
  • Deck of cards
  • Throwing knives (5)
  • Fake mustache
  • False wallet

And everything that they keep in their room at Site 19. Anything that's not listed here or in the section above will be difficult for the character to retrieve.

  • Makeup kits
  • Various suits and costumes
  • Old framed photographs
  • Small props and set pieces
  • Old trunk filled with mementos
  • Old posters
  • Scrapbooks and newspaper cutouts

Personal History:

Circa 1951

Avery Charles-Wade Cohen was born in 1923, to a circus family travelling across America, her mother a fortune teller and her father a ringmaster. The circus fell upon hard times during the Great Depression, and many of the former acts left, including her mother.

Throughout her youth, Preston aspired to take part in the big tent show, but was unfortunately never good enough to be put into any of the main events. She tried acrobatics, strongman acts, and even sword swallowing, but never really excelled at any of them. One day, however, she was approached after a show by an old magician. After a short discussion, and Avery expressing interest in being a part of the act, the Magician offered to teach her the tricks of the trade. It was during this training that Avery learned the so-called 'Secret of Magic', which helped her to become one of the best selling acts in the circus

Her reputation steadily increased and Avery eventually went on to perform her own independent shows. She traveled across America in her own trailer, gaining a bit of a cult following as she went. She saw the height of his career after the war, as many Americans wanted a distraction from the horrors of the previous year. Avery just loved the feeling of making people happy. Unfortunately, she had his own demons to tend with.

Due to a string of drunk and disorderly conduct charges, as well as making a man's car disappear while intoxicated, her reputation fell rapidly. She was reduced from fame and fortune on the big stage to doing children's parties for $50 ($100 for adults).

Her chance to become relevant again came when, during one magic show, she managed to use her tricks to capture a wayward demon. After the thing was contained, The Foundation eventually rolled up to her trailer, interested in more than just her magic show…


Owns a rabbit named 'Dreyfus'

Owns several doves

Hates dogs.


How much XP your character currently has.

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