Augusto Corrêa de Vale

Player: ArseneLupin

Position: Exorcist





Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

  • Physical Health: 15
  • Mental Health: 15
  • Strength:3
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness:2
    • Resilience
    • Determination
    • Antipsychic
  • Speed:
    • Acrobatics
    • Stealth
    • Ranged
  • Charm:2
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence:1
    • Perception
    • Insight
    • Logic
  • Education:
    • Science
    • Engineering
    • History
    • Survival
    • Medicine

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

August's fighting specs are based around different maneuvers. These Maneuvers are preformed using a shared pool of 4 Points. These points cannot be regenerated during a run except by preforming critical hits upon which he recovers 1 point. He expends these points when he declares an attack, wasting the point if his attack misses.

  • Disarming Blow: 2. August has gotten a knife or gun pulled on him many times in bar fights, but he knows the proper way to disarm an opponent. He may expend 1 point to add a disarm to a melee attack, knocking away an opponent's weapon out of their hand. Retrieving their dropped weapon costs them a turn. Enemies with guns that are disarmed are unable to make a ranged attack with that gun. (Playtesting Required)
  • Double Tap: 2. Bar fights are by no means fair, so being able to fight multiple opponents at the same time is an important skill to have. By expending 1 point, he can make a second attack against a different target than his first attack. (Playtesting Required)
  • Stunning Strike: 2. August knows to target the weak spots of the body like the Solar Plexus to try and stun his opponents for a moment. By expending 1 point, he can add a stunning effect to a melee attack, making his opponent skip their next turn if they do not succeed on a second Resilience check against his original Melee roll.
  • Exorcism Rites: 2. August is an exorcist by trade, so purging the body of otherworldly influence is his specialty. By preforming a ritual taking several minutes to preform as he recites the Exorcism Rites he is able to exorcise someone of any beings currently inhabiting their body via possession. During this process he cannot be attacked or the ritual is interrupted.



Personal History:



Stuff you get from playing. You more than likely will not start with any.


Connections your character has made that they can call on.


Additional training your character has acquired.

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