Ashton Jones

Player: Cocoa

Position: Humanoid anomaly analyst

Demeanor: Quiet and reliable. Usually tries to get the layout of a situation before taking action. Naturally inquisitive.

Nature: Ashton does what he can to maintain a balance of empathy and professionalism. The former because it's an important tool in helping his allies and making the difficult job of working with humanoid anomalies a little easier, and the later because it helps him stay in control of situations and bounce back better when things inevitably blow up.

Description: 6 foot dude, not quite a bodybuilder but definitely not out of shape either. Clean-shaven head and face. Mostly African-American ancestry. Thinks he looks cooler in a suit than he probably actually does. If you need a mental image Ving Rhames isn't a bad baseline.

Stats:

Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

Health
  • Physical Health: 10+resilience
  • Mental Health: 10+determination
  • Strength: 1
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 2
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 0
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 1
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 2
    • Perception
    • Insight
    • Logic
  • Education: 0
    • Science
    • Engineering
    • History
    • Survival
    • Medicine
Specialties
  • Chameleon Matrix [Anomalous]: 3. Ashton's system has partially developed into a versatile mutagen that can temporarily alter the physical and mental capabilities of himself and others.
    • Upon making physical contact with an anomalous human, Aston can temporarily mimic their anomalous abilities. Attempting this on an anomaly that is rank 4 or above, or an anomaly rooted in technology or knowledge, may result in incomplete mimicry.
    • Ashton can also cause this ability to work in reverse, temporarily nullifying a humanoid anomaly after making physical contact. As above, the effect can be incomplete with powerful or technological anomalies. The concentration required to use this ability is much greater than mimicry; Ashton is not counted as being trained in Antipsychic while using it, and taking 3 PHP damage or 2 MHP damage is enough to end the effect.
    • The maximum amount of these effects Ashton can have active at once equals his current determination score.
    • Even when not in use, the chameleon matrix picks up on the physical and mental backchatter of the people around Ashton, which can quickly become overwhelming in large crowds. In crowded areas, Ashton takes a -2 debuff to Toughness and Intelligence rolls.
  • Behold, a Man (or: (Usually) Featherless Biped Expert): 2. Ashton specializes in analyzing and engaging with anomalous humanoids. +2 to education rolls when trying to analyze or recall information about the capabilities or cause of a humanoid anomaly.
  • It'll All Be Okay: 2. As part of his job as a humanoid anomaly researcher, Ashton has to be an effective negotiator and be able to put his subjects at relative ease. +2 to Persuasion when trying to talk down someone who is hostile or calm down someone in Foundation custody.
  • Fieldwork, Not Wetwork: 1. Despite not being a combatant, Ashton has often had to accompany combat teams to provide in-field treat analysis. This has taught him to keep alert for danger at all times. Ashton is always one slot higher in initiative order than he would normally be.

Gear:

Sawn-off shotgun (Heavy)
Silenced Pistol (Light)
Binoculars
Relevant casefiles (if they aren't compromising)
A sweet wool jacket
Whatever is needed for the weekly disguise.

Possessions:

News magazines
Some western films on VHS
Journal that he keeps in case of anomalous complications

Personal History:

Ashton grew up strongly influenced by his father, a police officer. In college, he studied international relations with a minor in psychology. He was eventually drafted into the CIA as an alnalyst, working there for several years before being recruited into the Foundation.
Once recruited, Ashton continued his work as an analyst, this time focusing on the slowly reviving GRU-P and its auxiliary operations. He was mentored by an ex-GOC operative named Mickey Rhodes, who he often accompanied on field operations and who helped train him in analyzing humanoid anomalies and their threats on the fly.
When not in the field, Ashton's main pet project was analyzing what he referred to as "BN-17 cluster anomalies," which mainly consisted of Euclid humanoid anomalies that were characterized by a) a sudden onset of anomalous abilities in the face of extreme stress and b) a lack of conclusive links to an SCP-class-anomaly as a source. "Wildcat anomalous mutations," as it were. Let is never be said the universe doesn't have a sense of irony…
Ashton found himself added to his own collection on November 13th, 1980. While on an interception mission in the USSR, the target of the operation broke free and injured several agents on both sides. Apparently, the target was a kinetic manipulator who had been able to stockpile a bit more energy than GRU-P had thought (it wasn't much, just enough to let him tear apart big-rigs). But for some reason, Ashton seemed to absorb the kinetic blasts rather than reincarnating as spaghetti sauce.
Upon the resolution of the mission and extraction, Ashton was put through a rigorous series of tests and held in pseudo-quarantine for months before being cleared for provisional return to work. During this time, it was discovered that his body and psychology could mimic and in some cases manipulate the environment around him, specifically those parts that occupied the sweet spot between "eh, it's probably human" and "weird-as-heck-things-that-should-not-be." Turns out, that's not the worst survival mechanism to have.

Miscellaneous:

Can Speak English, Russian, rusty German, and broken Korean.

Loot

  • Alias: Otto Smith. Former American intelligence operative, now working as something of a freelancer. The Americans don't really trust him, the Soviets don't really trust him, but they all trust him a little bit. Can be summed up as "A dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you want to watch out for, because you can never predict when they're going to do something incredibly… stupid."

Contacts

Connections your character has made that they can call on.

Training

Additional training your character has acquired.

Missions | Equip Points: 0

Run Name Points Given/Loot Gained Date
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