Ariel Coilcomb

Basic Info:

Player: Fae

Position: Summer Court liaison to the Foundation

Demeanor: What impression your character gives.

Nature: What your character is really like.

Description: Especially pale skin (not deathly pale or anything, but noticeable). Dark brunette hair. About 5'7". Slim build. Weirdly iridescent eyes. Accent is extremely hard to place.

Stats:

Health
  • Physical Health: 7
  • Mental Health: 7
Attributes
  • Physical Defense: 4
  • Mental Defense: 4
  • Perception: 3
  • Agility: 5
Skills
  • Persuasion: 5
  • Bluff: 5
  • Ranged: 3
  • Survival:4
  • Academics: 3
Specialties
  • Magick Aficionado: 5. Living in the Fey Realm has given Ariel plenty of exposure to menagerie of mythological beasts, as well as plenty of experience using faerie magic. This has resulted in a large collection of knowledge on magic and occult lore.
  • Cold Reading: 4. As part of brokering magical bargains and acting as a Seelie liaison, Ariel has honed her skills in determining the emotional states and intents of those she interacts with. Because of this she relieves a bonus when trying to analyze the emotional state or truthfulness of others.
  • Faerie Magick (Anomaly): 3. As one of the faerie, Ariel is an incredibly potent manipulator of the magic woven into the world around her. However, her power is closely regulated, both by the Seelie court to ensure her presence on earth does not create a diplomatic incident, and by the limits inherent to the fey's magical system.
  • Blood of the Fair Folk (Flaw): Hailing from an alien realm, the fey often encounter difficulties when moving through our world. Ariel is physically incapable of knowingly and willfully telling a straight untruth, but exact words and careful maneuvering can be used in an attempt to get around this. Ariel cannot cross lines of salt, and can be trapped by specially designed magic circles and binding runes. She can also not enter a private abode without being invited in first. Iron weapons have a +1 bonus against her, and touching iron can disrupt her magic (though 'iron' in this case needn't be 100% pure, it has to be present in significant enough amounts to call the thing "iron," so no cases like "well, that dirt she's standing on has trace amounts of iron in it.") Trying to actively pick up or hold onto an iron object deals 0.5 pdamage per round. Finally, Ariel feels a compulsion to repay debts and services that she owes.

Gear:

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  • Mine!
  • Also mine…
Equipment:

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Possessions:

List everything your character keeps in their room at Site-77. Anything that's not listed here or in the sections above will be difficult for the character to retrieve.

  • Mine!
  • Also mine…

Personal History:

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Languages

  • English
  • Italian
  • Elvish

Miscellaneous:

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XP: 0

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