Position: Art Professional / Thief
Demeanor: Smooth, charming, polite, classy, wry, even-tempered, and good-humoured.
Nature: Same as above, with some additions. Archibald has no qualms about stealing, but usually tries to limit himself to those who he feels can get by without what he takes. Can be something of a trickster. Still genuinely does try to care for people. The kind of person to rob you blind to challenge himself, then offer to provide you with a hot bath, a meal, and to put you up for the night. Still has contention with crimes he sees as 'immoral.'
Description: 5'10" and rather wiry. Clean-shaven and with carefully trimmed salt-and-pepper hair. Usually seen in a nice suit, possibly with a tophat.
- Physical Health: 7
- Mental Health: 7
- Physical Defense: 2
- Mental Defense: 3
- Perception: 5
- Agility: 6
- Strength: 4
- Melee: 3 (2 from STR + 1 base)
- Bluff: 6
- Sneak: 6
- Academics: 3
- Master Thief: 3. Archibald has a long and storied history of burglary and grifting. As such, he has had to pick up several skills to aid him in nabbing goods, such as discrete pick-pocketing of keys, evading a security system, or cracking safes and locks.
- Fleet Footed: 2. Getting in and out of a building unnoticed requires you to be very quick with your feet - and every other part of your body, for that matter. (Can be used 3 times per run for boosts in Agility such as for dodging, a short sprint, or acrobatic feats.)
- Art Connoisseur: 4. As a master art thief, Archibald had to know how to pick out the highest quality targets, as well as how to create convincing replicas. (Knowledge about, observation of, and creating art.)
- Ghost Soldier: During the war, Archibald served as a member of the 23rd Headquarters Special Troops, a part of the military dedicated to using special effects such as sound recordings and inflatable war machines to mislead and bluff enemy troops. Can be used to set up special effects and can offer other bonuses and effects as a result at GM discretion provided he has ample time to set up the special effects.
- Nice suit
- Reading glasses
- Sword cane
- Tobacco pipe
- Match box
- Jeweler's glass
- Various disguises and fake IDs
- Art of questionable origin
- Art supplies
Archibald was born in Boston, Massachusetts, on September 14, 1906. His parents were both second-generation Americans; his father from an Italian family, and his mother from an Irish family.
During the twenties, his father operated a speakeasy in their neighborhood, which the young Archie occasionally helped in. While there, he grew up on (somewhat romanticized) stories from bootleggers in his father's employ. In addition to stories, he occasionally picked up tips, tricks, and even lessons from these men.
In the late twenties and early thirties, Archie's family was not quite as hard hit by the depression as many; even though they still felt the effects, they were kept afloat by the profits from his father's business in the past decade, as well as minor connections to the Irish mob and Italian mafia. As a result of this relative stability, Archie was still able to attend university, studying art and art history.
In the late thirties and early forties, Archibald took up burglary as a source of income, pulling off both self-planned jobs, as well as missions for various crime rings. During WWII, he was drafted into the American army as part of the 23rd Headquarters Special Troops (aka the Ghost Army). While there, he further expanded his skills by using art and special effects for deception and misdirection.
After the war, in the late forties and early fifties, Archibald took a tour of Europe, picking up a vast arsenal of languages and cultural knowledge. While on this tour, he also put his burglary skills to use on a larger scale, pulling off several high-profile heists against museums, shows, and personal collections.
Archibald came into contention with the Foundation in 1955 when he stole The Hunting Party (E-459) and Celia Penrose, in the Guise of a Fountain (E-460) from an Adam Jardine collection, unaware of their anomalous properties, and replaced them with forgeries. After the discovery of the event, the Foundation captured him and retrieved the objects. On review of his skill set, he was offered a position by the Foundation, which he accepted. He worked as an art professional for them for around one-and-a-half years, eventually being transferred to Psi-7 as a special operative.
May also go by "Archie."
He is left-handed.
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