Annalisa Morganstein

Player: Salem

Position: The key idea for your character in less than four words

Demeanor: What impression your character gives at first glance

Nature: What your character is actually like as people get to know them. What are their goals, ideals, and flaws.

Description: What your character looks like.

Stats:

Health
  • Physical Health: 10+resilience
  • Mental Health: 10+determination
  • Strength: -
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 1
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 1
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 2
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 2
    • Perception
    • Insight
    • Logic
  • Education: -
    • Science
    • Engineering
    • History
    • Survival
    • Medicine
Specialties

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Specialty One: Rank. Description.
  • Specialty Two: Rank. Description.
  • Specialty Three: Rank. Description.

Gear:

What your character brings with them on a normal day when out adventuring.

Possessions:

Things your character has at home or their base of operations.

Personal History:

The big points of what your character's life has been like from birth to the time the game starts.

Miscellaneous:

Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.

Loot

Stuff you get from playing. You more than likely will not start with any.

Contacts

Connections your character has made that they can call on.

Training

Additional training your character has acquired.

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