Alistair McNamara

Basic Info:

Player: Aiden Eldritch

Position: Narcoleptic Flyboy

Demeanor: Laid-back enough to look like a slacker, sedate enough to seem uncaring, benign enough to be tolerable.

Nature: Before the imposition of his current state, Alistair was used to putting in long hours and trucking through anything that hit him. Though his constitution might have stopped his ability to pull of twenty-hour shifts in the garage, his hardworking spirit's still there, if admittedly buried beneath a load of weariness. Alistair's meek benevolence isn't entirely the result of his anomalous exhaustion, either: while his hot temper might have been snuffed out by a lack of energy, his kindliness and absentmindedness have both managed to carry on from his original state.

Description: Alistair has a build that's muscular enough to be noticeable through the thick Air Force uniform he tends to wear, but not large enough to be actively menacing in any way. He wears his brown hair in a way that's less windswept than it is just mussed, and his eyes have permanent dark circles etched underneath them as a result of his condition. Best described as "sloppy", with that permanent grizzle and casual body language.

Stats:

Health
  • Physical Health: 7
  • Mental Health: 7
Attributes
  • Physical Defense: 3
  • Mental Defense: 5
  • Perception: 3
  • Agility: 4 (-3 due to anomaly)
  • Strength: 5 (-3 due to anomaly)
Skills
  • Persuasion: 3
  • Melee: 4 (+2)
  • Ranged: 4
  • Engineering: 5
Specialties
  • Car Boys: (3) Alistair likes machines. Machines don't like getting shot at. There's a very easy solution to this problem. When Alistair's making combat rolls to defend a vehicle, he gets a +3 to the roll in question.
  • Mostly Harmless: (3) Alistair's tiredness does have one advantage: it's almost impossible to overestimate him as a fighter when he's this perenially sleepy. When Alistair is trying to convince someone that he doesn't mean any harm, he gets a +3 provided he's face to face with them.
  • Part of the Machine: (3) When your superior is watching over your shoulder, you learn eventually that that's the signal to haul ass. When Alistair needs to make an Engineering roll, if a superior member of the team is nearby he gains a +3 to the roll so long as they stay with him.
  • Anomaly: Sleep Drifter: (3) Alistair's time in the Andhra Pradesh program has given him a rudimentary amount of control over his anomalous lethargy. As such, he can offload his burden on others, even if they don't want it. Alistair starts a run with 3 points of Insomnia: once per turn, Alistair can decide to:
    • transfer N of these points to a target until he reaches 0. If his target is a teammate OR an NPC who has consented to taking this burden, they immediately suffer a -N penalty to Agility and Strength. If his target is an unwilling NPC, Alistair rolls M. Defense against a DC of his target's M. Defense + N: provided he succeeds, his target suffers a -(N + 1) penalty to Agility and Strength.
    • transfer N of these points back to himself, until he reaches 3. Insomnia points on a target immediately return to Alistair when that target dies.
  • Disadvantage: Never As Tired: In runs, Alistair takes a -N penalty to Agility and Strength, where N is the number of Insomnia points he has. In flavour-soft RP, his anomaly manifests both as his typical tired demeanor as well as other characters seeming a little bit more exhausted around him.

Gear:

  • A backpack containing:
    • Several rolls of duct tape
    • Flashlight
    • Pencil and paper
    • A small canister of machine lubricant
  • M1 Garand rifle and ammunition
  • Browning Hi-Power and ammunition
  • Knife
  • Toolbelt containing most common tools: e.g. hammers, screwdrivers
Equipment:
  • Nada.

Possessions:

  • Rolls of blueprint paper
  • Half-finished sketches of impossible devices conceptualised in dreams
  • An intricate clockwork bird, its wing mechanisms mostly incomplete
  • A couple textbooks on psychology, written in Hindi

Personal History:

Alistair McNamara was born an only child to an Irish-American immigrant family in Arizona, 1922. Intelligent, hard working and temperamental to a fault, he threw himself into (and occasionally at) everything he applied himself to, and he was more than eager to join work in the machine shop as soon as he could to help his parents bounce back from the impact of the Great Depression. After graduating from school, Alistair moved to work at the nearby Davis-Monthan Air Field with the U.S. Air Force, working to service run-down planes and make improvements to their performance where required.

In 1948, Alistair's place of work was visited by a representative claiming to be from the Flyboy Group, an aviation company apparently working for none other than William E. Boeing – they were offering mechanics and pilots a chance to work on an exotic prototype fighter they'd built in India with the help of the Andhra Pradesh university. Not sure why the Indian university was being involved in the project, Alistair signed up anyway looking to advance his career with the prestige of working with a Boeing-owned company.

Alistair later found out that the prototype (codenamed the Yoyodyne) was designed to be the culmination of years' work in parapsychology: primitive BCI controllers for the pilot, a complex system of stimulants administered through the oxygen masks and a gruelling conditioning regime designed to allow its assigned mechanics to conduct fast and efficient repairs even while passed out from an 18-hour shift. Whatever went into the sleepwalking conditioning program didn't work on Alistair, instead giving him a debilitating sleep disorder that left him constantly lethargic and exhausted.

A little deeper investigation, however, found that the conditioning had actually bound him to several entities essentially feeding off his energy, leaving him drained and tired. With more training from the parapscyhology wonks in Andhra Pradesh, Alistair achieved a rudimentary level of control over these entities, being able to direct their feeding to other humans at the cost of their own vitality. Before he could get any further, however, the parapsychology division was absorbed by the shadowy Foundation and he was offered an ultimatum: join the Foundation as a field resource or become contained as an anomaly.

Languages

  • English
  • Hindi, picked up during his time at Andhra Pradesh
  • Very, very poor Irish

Miscellaneous:

  • Has tried ingesting caffeine pills to keep himself more alert. The only effect was a lot of nausea and the occasional bout of diarrhoea: to this day, he resents coffee or tea and instead prefers hot chocolate.

XP: 0

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