Nature: Curious, immature. His personality has essentially regressed to that of a child in informal situations. He used to be quite insane, but he's mostly calmed down now.
Description: Average height, perpetual bedhead, glasses, and almost always wears a labcoat. Even when he shouldn't. Consistently described as a "ruffian".
For Dr. Alexander Hilbert, see Dr. Altexandre Hilbert.
You have 36 points to distribute among Basic and Pseudo-Specialty Skills. Please follow the guidelines on the Game Mechanics page. Erase any skills you have no points in.
- Physical Health: 7
- Mental Health: 7
- Physical Defense: 3
- Mental Defense: 4
- Perception: 3
- Agility: 2
- Strength: 2
- Ranged: 4
- Survival: 2
- Sneak: 2
- Academics: 4
- Science: 5
- Engineering: 5
- Medical: -1 (Don't let him anywhere near a wound)
You have twelve points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.
- Anomalysmith (Possibly Anomalous) 3. There are many theories on what exactly makes an anomaly, and Hill doesn't know any of them. Regardless, Lab 6 turns out a surprising number of inventions that just wouldn't work anywhere else. They aren't always useful, but that isn't the scientific process for Hill.
- Broken Down, Built Back: 4. He's seen beyond the brink of sanity and clawed his way back, slowly but surely shoring up his mental defenses. He remains calmer in the face of danger and horrors. Memetics and other mental attacks are considerably weaker as well.
- On The Job Learning: 5. During his time in the New Mexico desert, he honed his knowledge of Physics, Chemistry, Engineering, and Mathematics. If it weren't for his unfortunate stay at a sanitarium, he'd be working on Project Crossroads right now.
- Variable: (Scientifically Anomalous) 3. Hill managed to slip from reality. Whereas other people are constants, Hill is everywhere and nowhere simultaneously, appearing wherever, whenever. He's also dead, so there's that.
List everything your character carries on their person here. Be reasonable.
- A labcoat that he constantly wears.
- Various laboratory related materials
- Two Colt M1911 handguns
- Ammo for said handguns
- Body armour
- A collection of papers dropped by a musical interstellar worm
- 2 or 3 explosives of his own design, for exploding things
- Detonator for aforementioned explosives
And everything that they keep in their room at Site 19. Anything that's not listed here or in the section above will be difficult for the character to retrieve.
- Innumerable books and notes on any subject.
- A collection of plays and works of George Bernard Shaw
- Fiction and nonfiction books in varying genres
- Clothing and a few extra lab coats.
- No bed. Moved to Laboratory 6 due to his habit of falling asleep there.
- The swanky couch in the commons is his.
- A book on the Unseelie Queen he "liberated" during All Your Fault
- There's a mysterious trunk where his bed would be, with a lock combination he doesn't quite remember. Who knows what's in there?
Possessions in Laboratory 6, his main place of work:
- Various Erlenmeyer flasks, beakers, Volumetric flasks, and all manner of science equipment
- A Klein Bottle
- Recently created Lysergic Acid Diethylamide
- A distillery, which currently produces 96% alcohol. Hill is incredibly disappointed with this percentage.
- Small sample of ectoplasm
- A prototype electromagnetic generator
- Sentient ectoplasm derivative named Barry
- Lab 6
- Rolling chair!
Alexander Hilbert has given various and often contradictory accounts of his personal history, depending on the time of day, prevailing winds, and presence of oranges. The parts that the Foundation can confirm is that he was approached by the government to work in Los Alamos shortly after he attained his doctorate. He worked in various scientific, engineering and logistic capacities there until 1945. Unable to face the realisation of what he had helped create, he suffered a complete mental breakdown, rendering him incapable of working any further. He was institutionalised in a sanitarium in upstate New York, spending several years thinking that he was an orange. His time at the funny farm was not wasted, however, and his mental defenses are stronger than ever. He isn't about to lose it and fall into complete insanity, but he's like to say some things that just don't make sense. Functional, but still a couple cards short of a deck, he was released back into the world and recruited shortly thereafter, determined to atone for his actions.
No, he isn't related to David Hilbert. He would appreciate it if you didn't ask.
Although he's no longer absolutely insane, he is still a tad… Off. Prone to non-sequiturs and rather inane statements. Sometimes believes he isn't real.
His unusual and easy going nature makes him seem unprofessional or incompetent, but only the first one is true.
He goes by Alexander, Alexandre, Alex, Al, and Hey You, but prefers the nickname "Hill".
He does not now, nor has he ever had, one of the eight equations that created the universe stuck inside his brain.
He has some odd fondness for oranges. No one else can explain why, and he seems oblivious.
He got the entirety of Site 19 high on LSD. It ranks among his highest achievements
As of late, the weight of the world has been falling on him, and he's a more broken man than he has been in a while.
Can't go on runs.
Thanks to the wonderful TeslaTornado, who first had the idea for it here
- Ivan Zakharov Hill used to be on good terms with Ivan, until he killed his pet, Barry. Ivan was pretty intolerable about it, creating a pretty big rift between the two.
- Murray Eichmann Hill may have been responsible for Murray's acid trip. Maybe. But Murray took it well, and the two are on good terms
- Jacob Wexley Jacob more than proved his competence during the events of All Your Fault, and Hill appreciates someone who knows what he's doing. The two have also collaborated in destroying a sentient typewriter.
- Frederick Ibel The first real friend Hill made at the Foundation, the two are good friends, and can usually be found together when not on missions
- Luvi M. Harkess Hill used to enjoy Luvi's company, but is getting worried about Luvi. He's been pretty aggressive as of late, always seeking new ways to hurt people.
- Serge Mailard A rather normal anchor in Hill's wild world, his amiability towards Hill has resulted in a mutual friendship. Unbeknownst to Serge, Hill has plans on making Serge's life far, far more interesting.
- Laura Moodie They did science together (Not a euphemism). Lab partners for life, as far as Hill is concerned.
- Albert Monday Monday, whose name Hill constantly forgets, is one of the few people who know the extent to which Hill is truly broken. They've had a dangerous altercation in the past, but Hill wasn't exactly in his right mind. He does get along very well with Anna, though.
- Susan Smith Despite the fact she is a soulless monster who works for the government, Hill has warmed up to her, with the help of some unorthodox therapy.
- Kevin Winsthrop He killed Barry. There's no coming back from that.
- Lis Tande Hill wishes he knew more about how she acquired her abilities, but they get along well enough
- Danielle Levine The two bonded in his lab one night, and he considers them friends.
How much XP your character currently has.