Agent Lone

Player: Lone Wolf

Position: Agent in Site-15

Demeanor: Tough

Nature: Cares about his team, good with interrogations, scarred by incident 096-1-A, hopes to become part of MTF Alpha 1, can sometimes rush into bad situations, acts on instincts and doesn't always listen to superiors.

Description: Height: 6'4, Age: 36, Hair: Dark Brown, Build: Fine Build, Skin: Fair, Eye Colour: Green, Religion: Aetheist, Sexuality: Straight.


Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

  • Physical Health: 10+resilience
  • Mental Health: 10+determination
  • Strength: 3 Melee
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 4 Resilience Determination
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 3 Stealth
    • Acrobatics
    • Stealth
    • Ranged
  • Charm: 2 Persuasion
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 1 Perception
    • Perception
    • Insight
    • Logic
  • Education: Survival
    • Science
    • Engineering
    • History
    • Survival
    • Medicine

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Specialty One: 4. Perception, he can tell anomolous activity.
  • Specialty Two: 2. Scientific, he knows different effects of the SCP.
  • Specialty Three: 2. Technical, has some knowledge about technology.


What your character brings with them on a normal day when out adventuring.
Glock G47, Body Armour, A Satphone, Blank Face ID, Combat Knife, GPS, Radio, Bulletproof Vest and Gas Mask with 2 spare filters.


Things your character has at home or their base of operations.
A beretta, 5 magazines, protective kevlar, knives, first aid kits, cash rolls of 500 each in different currencies, specialized smart phones, a small kit of amnesiac pills, and fake ID's.

Personal History:

The big points of what your character's life has been like from birth to the time the game starts.
His entire life has been one tragedy after another. His father was murdered. His sister was murdered. Two half-brothers were killed in a diving accident. His longtime friend and Frasier producer David Angell was killed in the 9/11 attacks. Another longtime friend was murdered in an inheritance scheme. He was abused by two ex-wives, one of whom attempted suicide while pregnant and killed their unborn child. He joined the Foundation, witnessed incedent 096-1-A, mentally and emotionally scarred from experience.


Any other information you think would be interesting. Any sections you wish to add to your character sheet (inter-character relationships, pictures, achievements, etc.) go here.


Stuff you get from playing. To start off with, pick ONE piece of loot that matches your character's MTF from the very end of the unlockable equipment page.
Poison/Bleed Weaponry


Connections your character has made that they can call on.
Friends with an MTF in E-9, Saved a Researcher from SCP in the past.


Additional training your character has acquired.
Worked in FBI for couple years before joining Foundation.

Missions | Equip Points: 0

Run Name Points Given/Loot Gained Date
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