Ade Heathfield

Basic Info:

ade.jpg
Amateurish self-portrait.

Player: AidenEldritch

Position: Practical Numerologist

Demeanor: Happy-go-lucky dork with just a tinge of actual luck and neuroticism in their day-to-day activity. Generally friendly, but certainly not actively sociable. Inviting her to play cards will probably be your best bet if you want her to open up.

Nature: Ade is privately a lot more obsessive about these things than she lets on, and can be seen flippping coins in her room with almost robotic dedication. Whether this means her external facade is a happier side of a high-strung woman or this is just her way of desperately trying to keep it together is a question she's still not quite sure how to answer.

Description: Androgynous, somewhat tanned stringbean who always has a pen and paper on her. Dark brown hair worn short and in messy bangs. Typically wears a blouse and slacks, because mathematicians don't wear lab coats. Puts on a hat whenever she can get her hands on one.

Stats:

Health
  • Physical Health: 7
  • Mental Health: 7
Attributes
  • Physical Defense: 3
  • Mental Defense: 5
  • Perception: 4
  • Agility: 3
  • Strength: 3
Skills
  • Persuasion: 3
  • Bluff: 5
  • Ranged: 2
  • Sneak: 3
  • Science: 5
Specialties
  • Idle Hands: (4) Whether it's a subconscious kleptomaniac streak or instincts honed from working in the French intelligence business, Ade's developed a keen eye for anything useful: and just as importantly, quick hands to steal anything valuable. When trying to steal something, Ade gets a +4 bonus to Sneak.
  • Jump to Conclusions: (4) As a trained mathematician and professional paranoiac, Ade is skilled at finding patterns when they're barely there (and when they aren't there.) When Ade is first confronted with an anomaly she hasn't seen before, she can roll a Perception check to make a snap judgement on how it works. If she succeeds, she gets a +4 bonus on the next roll involving that anomaly: if she fails, she'll fail the next roll involving that anomaly.
  • Giving Good People Bad Ideas: (2) Whether it's because she's spent most of her life convincing herself she's luckier than she really is or because she knows just enough jargon to be convincing to an everyman, Ade is very good at making people try pulling off stupidly improbable acts. Gains a +2 bonus to Persuasion when attempting to lure someone into trying something incredibly unlikely.
  • No-Fuss Obfuscation: (2) Ade is a classically trained mathematician who's worked with plenty of crypto: as such, whether things are encrypted or just poorly written, she'll have less trouble seeing through them. Gains a +2 bonus to the appropriate rolls when trying to decipher codes.

Gear:

  • Foundation ID card, kept on them at all times.
  • Three dependable pens and small pad of paper.
  • Mother's pocketwatch.
  • A single franc coin, kept for incessant flipping and decision-making.
Equipment:
  • Nada.

Possessions:

  • Several workbooks filled with miscellaneous mathematical scratchings-out. The occasional interesting result is buried in there, underneath a pile of struck-out scribblings, torn out pages and brute-force work.
  • A small sketch of her dad, done before she left for the Ecole. It sure does look like an 18-year old's attempt at untrained sketching, but she's fond of it anyway.
  • Heavily, heavily "redacted" letter from an old flame. The name (as well as the saucier passages) are all blacked out. Ade refuses to speak of this woman.
  • Three dice and several poker chips, presumably filched from one casino or another.
  • A fancy carapace knife.

Personal History:

Born in 1928 to a rural French family, Ade Heathfield was the middlest of three siblings and the mild-mannered target of sisterly bullying from both sides of the age divide. Despite her distance from tertiary education of any sort, her gift for mathematics and familial ambitions led her to aim her sights on the Ecole Polytechnique, and at 19 she managed to get in with the blessing of her parents and what little money they could afford to give her. Due to the threat of German invasion and the history of significant breakthroughs by French codebreakers, mathematicians quickly got snapped up by French SIGINT efforts and after graduating from the X, Ade was drafted into the cryptography initiative as a relatively low-level numbers girl.

The occasional intercepted message from the Obskuracorps meant that she was soon conducting her own investigations into the occult properties of numerology from what little knowledge she got to scrounge from these memos. While her experiments failed to produce anything of note, instead of assuming the field was bunk Ade was left with a deep (and probably entirely inaccurate) appreciation of the significance of numbers. After France's surrender to Germany and the resultant shakeup of their intelligence directorate, the Foundation pulled any operatives they could afford to spare, especially the ones with knowedge of the anomalous. As a result, Ade was promptly hired in exchange for surrendering the little original research she had.

Languages

  • English
  • French
  • Italian (for free)

Miscellaneous:

Relationships
  • Chuck Jefferson: "Yeah, I'm not even sure what to say about him." "I love him so much and he is so much better than everyone else."
  • Carson Baroque: "Apparently does have the ability to give a shit when needed."
  • Charles Esposito: "Why. Why the sunglasses."
  • Forrest Green: "Cold, bitter, professional. The kind of person you'd expect to see working his job. Probably the kind of person you'd want to see."
  • Haydenkitty: "Strangely calm, but cuddly for reasons unknown. No, wait, the reason is known. Alcohol."
  • Jill Carter: "Ridiculously cute and… dextrous as hell."
  • Alice Szeto: "Brave, stupid, happy."
  • Osvald Stanek: "Scientific."
  • Kisann Bailey: "Is the whole Scottish thing an act?"
  • "Johnny" Zhou Jing Wei: "I have a new research project. Needless to say I'm very excited to see the fruits of whatever the research into the anchors will turn out."
Research Notes
  • Copious sketches of the Nillia's underground society, including a sketch of the Nillia noble Ivera, the actual non-Euclidean kingdom they inhabit and a number of runes.
  • The Zhouquations. Resolved: used for Zhou's "Aegis" project.
  • The Scranton equation. Unknown use or utility; Ade only knows it was tangentially related to the functioning of the now-exploded Scranton Reality Anchors. Unresolved: further research needed.
  • Tear Drinker project. Unresolved: Possibly critical to ongoing relations with the Courts. Don't fuck this up.

XP: 14

Name of Source/Purchase XP Change Date
A Werewolf In Schwarzwald +2 26 APR 2017
Rise of Nillia +4 16 MAY 2017
Tunnel Trouble +2 26 MAY 2017
Witch Hunt +2 27 MAY 2017
Watchdogs +4 27 JUNE 2017
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