Arthur Grayvesone

Player: Veiedhimaedhr

Position: Experimental Infiltration Specialist

Demeanor: Gregariously eccentric, spooky.

Nature: A Foundation loyalist, Arkwright is not beyond seeing through other eyes but fixated on the near holy cause of the Foundation. Arkwright, nevertheless, has a carefree and ludicrous world outlook and he is absurd. Tries not to scare people.

Description: A fully conditioned agent of Lambda-49, Arkwright is more or less locked into his tactical gear. Additional vests, pouches, coats, etc go over it. 6"7 standing straight but usually 6"4 due to his hunched over stride. Near skeletal for his height, Arkwright's head is sealed inside a helmet with a face-shield gas mask, glass tinted bright pink. A filter attached to one side allows for clean air and filtration while ports on the other side allow for him to dock his food syringes for sustenance. Voice is about as deep as the Tonga Trench.


Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

  • Physical Health: 10
  • Mental Health: 10
  • Strength: 3
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 3
    • Resilience
    • Determination
    • Antipsychic
  • Speed:
    • Acrobatics
    • Stealth
    • Ranged
  • Charm:
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 2
    • Perception
    • Insight
    • Logic
  • Education:
    • Science
    • Engineering
    • History
    • Survival
    • Medicine

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

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Personal History:



Stuff you get from playing. You more than likely will not start with any.


Connections your character has made that they can call on.


Additional training your character has acquired.

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