Avery Solace

Player: Soulless

Position: Burned Through Anti-Memetic Researcher

Demeanor: Twitchy, shy, stuttery, oblivious. He's not quite all there, and he's aware of that, but he's not aware of how not-all-there he is. He tends towards bizarre behavior that makes rudimentary sense.

Nature: Wants to be ok.

Description: Pretty normal, significant racoon eyes, messy bed hair. East Asian in appearance, kind of thin. Lower-middle age. Has a tendency to sleep on his clothing instead of putting them up, so all of his outfits are perpetually wrinkled. Although he's a little taller than average, he slumps, so he seems a little shorter than average.


Characters have 15 points to spend. It costs one point to buy a rank in a stat, or to be trained in a skill. Trained skills are indicated with bold.

  • Physical Health: 10+resilience
  • Mental Health: 10+determination
  • Strength:
    • Athletics
    • Melee
    • Ranged (heavy)
  • Toughness: 2
    • Resilience
    • Determination
    • Antipsychic
  • Speed: 3
    • Acrobatics
    • Stealth
    • Ranged
  • Charm:
    • Persuasion
    • Bluff
    • Intimidation
  • Intelligence: 2
    • Perception
    • Insight
    • Logic
  • Education: 2
    • Science
    • Engineering
    • History
    • Survival
    • Medicine

You have eight points to distribute among as many or as few specialty skills as you see fit (but at least three is almost always warranted). Remember to explain what each specialty entails.

  • Burnt Clean: 3. +3 whenever being targeted by any mind affecting anomaly.
  • A PhD In Anomalies: 3. +3 to studying to understand the qualities of anomalous phenomenon.
  • Spent a Long Time Silent: 2. +2 to intelligence or education rolls in dead silent environments.


  • Smol light gun
  • Smol light knife
  • Studying gear
  • Med kit


  • Arts and crafts
  • Sculpting supplies
  • Journal

Personal History:

Avery had a normal life, raised in California for most of his life. Fascinated with psychology, he became a rising star in studying what he called "population-level psychology". This inevitably brought him to the SCP Foundation, where he studied memetics. Then a memetic hazard broke loose, and everyone save for him did not survive.

He continued pursuing memetics, and was considered perhaps more resistant than his peers for his survival. And then it happened again. This time, he was locked in a room for a full year, because the amnestics no longer worked on him, and no one knew what else to do with him. He came out… changed. Burned through. And horrifically resistant to any and all mental effects from then on.

So he's been made to stay.


Avery Solace is an Omega-5 member, and thus he has the following:

  • VERITAS: An improvement on 1950s Foundation tech, this VERITAS is more powerful than predecessors but also in the form of a hand-held counter rather than a head-mounted display. Can give readings of background levels of thaumic radiation (which, sadly, only covers a certain subsection of anomalies) and tell you if an EVE-manipulator is a reality warper, thaumaturge, or neither given a biological sample.
  • Alias: While agents are often provided with cover-stories when being sent on a mission, sometimes more in-depth tactics are required. Your character has a second, false identity complete with speech-training, wardrobe, falsified credentials and papertrail, and other trappings of an in-depth false identity that they can take on at any time.


Stuff you get from playing. You more than likely will not start with any.


Connections your character has made that they can call on.


Additional training your character has acquired.

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